hi wolfrug
a farmland zombies d'ont use fsm in config
class CfgVehicles
{
class All {};
class AllVehicles : All {};
class Land : AllVehicles {};
class Man : Land {};
class Soldier : Man {};
class Civilian : Man {};
class GUE_Soldier_Base;
class Farmland_zombies: GUE_Soldier_Base
{
faceType="Fml_zombies";
vehicleClass = "Farmland";
faction = "Farmland_zombies";
scope=2;
side = 2;
isMan = 0;
sensitivity = 4;
sensitivityEar = 2;
moves = "CfgMovesWalker";
maxSpeed = 3;
weapons[] = {"Throw", "Put"};
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
fsmDanger = "";
fsmFormation = "";
model = "\ca\characters2\civil\citizen\citizen";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
accuracy=5;
displayName= "Walker zombies1";
camouflage =0.5;
armorHead = 0;
armorBody = 1,80;
armorHands = 1,50;
armorLegs = 1,50;
class HitHead {
armor = 1.7;
material = -1;
name = "head_hit";
passThrough = true;
};
class HitBody {
armor = 1.8;
material = -1;
name = "body";
passThrough = true;
};
class HitHands {
armor = 1.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLegs {
armor = 1.5;
material = -1;
name = "legs";
passThrough = true;
};
class HitDamage {
class Group0 {
hitSounds[] = {{{"farmland_zombies\sounds\Man_Hit1.wss", 0.177828, 1, 120}, 0.200000}, {{"farmland_zombies\sounds\Man_Hit2.wss", 0.177828, 1, 120}, 0.200000}, {{"farmland_zombies\sounds\Man_Hit4.wss", 0.177828, 1, 120}, 0.200000}, {{"farmland_zombies\sounds\Man_Hit4.wss", 0.177828, 1, 120}, 0.100000}, {{"farmland_zombies\sounds\Man_Hit4.wss", 0.177828, 1, 120}, 0.100000}, {{"farmland_zombies\sounds\Man_Hit8.wss", 0.177828, 1, 120}, 0.100000}, {{"farmland_zombies\sounds\Man_Hit7.wss", 0.177828, 1, 120}, 0.100000}};
};
};
class SpeechVariants {
class Default {
speechSingular[] = {"veh_Man"};
speechPlural[] = {"veh_Man"};
};
class EN: Default {
};
class CZ {
speechSingular[] = {"veh_Man_CZ"};
speechPlural[] = {"veh_Man_CZ"};
};
class CZ_Akuzativ {
speechSingular[] = {"veh_Man_CZ4P"};
speechPlural[] = {"veh_Man_CZ4P"};
};
class RU {
speechSingular[] = {"veh_Man_RU"};
speechPlural[]= {"veh_Man_RU"};
};
};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
and i remove in init script of zombies all fsm with :_zombie disableAI "FSM";
i have tried all zombies script by charon celery or dayz mod and d'ont found solution :/