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Author Topic: Load intro when all is ready  (Read 314 times)

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Offline Binary

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Load intro when all is ready
« on: 23 Aug 2011, 23:44:23 »
Hi all  :)

I know that this is possible - but i just can't find a working example of it..
When the mission starts, i want to black the screen, wait until all players have "loaded the world", and then play the intro. So that all players start the intro at the same time :)
"Ah.. Home sweet hell !" - Al Bundy

Offline Pirin

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Re: Load intro when all is ready
« Reply #1 on: 24 Aug 2011, 01:07:24 »
The easiest way is to just have the admin of the server hold at the map screen till everyone's "blued up", then click Continue.

Offline Binary

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Re: Load intro when all is ready
« Reply #2 on: 24 Aug 2011, 18:21:39 »
This does not solve the issue, even when all players manually have blued up, because of the difference in hardware - the world will never be loaded at the same time
"Ah.. Home sweet hell !" - Al Bundy

Offline Wolfrug

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Re: Load intro when all is ready
« Reply #3 on: 24 Aug 2011, 19:20:11 »
Not sure how it works in MP, but the preload series of commands is used in SP at least to preload cutscenes and the like, thus minimizing lag and texture/lod popping. The commands used are camPreload and camPreloaded. So something like:

Code: [Select]
_camera camPreload 60;
waitUntil {camPreloaded _camera};

and it'll wait for a maximum of 60 seconds for the scene to preload for everyone (the scene prepared by _camera, I'd imagine, so just put that in front of the camCommit).

Wolfrug out.

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