Thanks a lot kju,
//init.sqf
if (isNil "TAG_Var") then
{
string TAG_Var = "";
};
Are you saying that to make a JIP recognize any value that has been PVd, you first have to define it as "" for that player locally,
ONLY if the value isNil on JIP, or in general?
to 1) Problem seems to be a not good design of your end conditions.
I suggest you not to use editor triggers but scripted triggers.
That is the weird thing, because I don't use end triggers anymore (as in end1). I use the endMission "END1" variable and it is put at the end of the outro camera script. How on earth can that be active for a JIP that hasn't even seen the outro??? I am going crazy over this...
On the action script ending:I usually use global triggers to broadcast important (mission function) variables. I just don't see how marginally reducing the script/trigger chain (like Shuko says) would be much better than having just one trigger that is started by two PV values (broadcasted from scripts) in the first place. A bit more effective, yes, but making the whole difference between a working or not working solution? Am I crazy if I say No?
Not arguing here, just curious as I might be missing some understanding of game engine priority or similar. Also still wondering about the ArmA2 reduced channel for custom scripts.
Thanks again both of you,
Laggy