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Author Topic: (Review Completed) [MP coop 1-32] Destroy power station V28  (Read 5563 times)
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fleepee
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« Reply #60 on: 10 Dec 2009, 19:33:49 »

I didn't played it to the end, everything is ok at home...
I hope it'll be the same for you! Wink

EDIT: V17 uploaded! Good
« Last Edit: 11 Dec 2009, 14:43:30 by fleepee » Logged
hoz
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« Reply #61 on: 12 Dec 2009, 05:25:33 »

Same issues sorry...
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fleepee
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« Reply #62 on: 12 Dec 2009, 06:32:53 »

 Angry
I think it means: no briefing for other players, no mobile respawn working, no text of radio voices...

Don't know what to do, I launch a dedicated server and I'm unable to reproduce your problems, everything is ok for me...
I'm bored!! Confused
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hoz
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« Reply #63 on: 12 Dec 2009, 18:40:38 »

Not sure what to say here other then it was working back in v13 v12 i think...Unfortunately i've deleted those versions.
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norrin
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« Reply #64 on: 15 Dec 2009, 03:49:09 »

Fleepee - I will take a look at this tonight and see if I get the same problem as hoz regarding the mobile spawn etc on a dedicated server.

EDIT:  OK got this working now - make sure you make _mobile_man in the revive_init.sqf equal to one of the named playable units eg
Code:
_mobile_man = alpha1;
 Then replace the  init_related_scripts.sqf in the revive_sqf subfolder with the one in the attached archive.  You should then be able to select either the player deployable mobile spawn or the vehicle deployable mobile spawn in the mission parameters.

* init_related_scripts.rar (1.3 KB - downloaded 29 times.)
« Last Edit: 15 Dec 2009, 12:45:39 by norrin » Logged
fleepee
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« Reply #65 on: 19 Dec 2009, 20:07:53 »

Thanks again Norrin for your response! Good
tested it this afternoon, everything was ok to the end...
one friend told me that the briefing appeared after a while before mission starts, then he had it during the mission....
V1.19 uploaded!
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hoz
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« Reply #66 on: 22 Dec 2009, 16:56:58 »

Had the same issues unfortunately... But I would not do much until 1.05 comes out in a day or few, I'm not entirely sure that my server is a 100%. However other missions work fine with the revive. Cheesy

edit:
Happy to report with the 1.05 beta its back working agaiN! Except the tasks in the briefing is only showing on one pc. The titles are there but the body isn't.
« Last Edit: 23 Dec 2009, 05:19:04 by hoz » Logged

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« Reply #67 on: 23 Dec 2009, 16:39:40 »

Other than simply playing through with 1.05, is there a way to quantify relative AI balance via some background stats given the changes in the new patch?  I ask because this mission has a ton of opfor!  After playing through 90% of the new mini-camp from BI and experiencing their AI improvements (more realistic engagement activity, a good step in the right direction), I wonder if the balance will be off/difficulty higher because of the smarter and numerous AI.
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« Reply #68 on: 29 Dec 2009, 10:13:15 »

Quote
I wonder if the balance will be off/difficulty higher because of the smarter and numerous AI.
I've tested the mission and didn't notice any difference in the ai behaviour... perhaps because of the UPS script...

Quote
Except the tasks in the briefing is only showing on one pc. The titles are there but the body isn't.
Don't Know I don't see a reason for this... each PC runs the same briefing.sqf, so if you have the title, you should also have the task description.
is it the same for the notes section?
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hoz
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« Reply #69 on: 29 Dec 2009, 15:12:34 »

Yes... and now that we've played 19 a few more times. The mobile respawn is flaky. sometimes it works some times it don't. In your other missions it works flawlessly. Sad
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« Reply #70 on: 02 Jan 2010, 19:41:10 »

i supressed the choice of mobile respawn type in the lobby, the mobile respawn is now onlythe ambulance...
V20 uploaded
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hoz
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« Reply #71 on: 02 Jan 2010, 23:27:12 »

Ok we'll giver a try again. but for the record I liked the unit mobile respawn. I also liked that once you had it as selectable Cheesy
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fleepee
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« Reply #72 on: 03 Jan 2010, 06:11:42 »

I liked it too!! Wink
it was ok for me, even on a dedicated server, but if it doesn't work the same for everybody... ...
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hoz
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« Reply #73 on: 08 Jan 2010, 17:10:07 »

Respawn working from the ambulance now.  Almost ready to put this one to bed?

One of the playable units is a pilot and a pilot is probably not appropriate for this mission.
« Last Edit: 08 Jan 2010, 17:32:31 by hoz » Logged

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« Reply #74 on: 10 Jan 2010, 10:10:40 »

I didn't see any pilot in the playable slots... Huh?

It may be time, at least, to review the mission! Wink
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