But I have no problem adding all weapons inside those crates if you guys don't think it would remove from the story.
Well, if you already have an M16 in there, sure. The HK MP5 isn't even necessarily an American weapon, after all.
I guess it depends on whether the purpose of the secrecy is just to give the US plausible deniability or to keep the Soviets from ever knowing who ordered this mission. If the former, then including things like HKs and M16s isn't really a problem. You could get those guns from a lot of places, so it could plausibly be argued to the global public that the weapons did not come from US. But if for some reason the Soviets can never know that the US was behind Mordecai, then even that M16 will probably be too much of a giveaway.
The keys addaction is on the officer inside that office dead or alive, you have to be within 2 meters of his body for it to appear. The officer should never leave the building as he was meant to appear isolated from the others.
Uh-oh, I think we may have a bug on our hands. First, that officer did not stay put inside his checkpoint once the shooting started. I shot him once through the window but failed to kill him, then he crawled out and was shot later. On top of that, I've walked over his dead body like 50 times and seen no menu action.
Maybe I need to wait for a few seconds or something? Or maybe savegames somehow screwed up added actions?
I could just as easily remove it with no hard feelings.
Actually the key seems good to me as long as it's possible to rescue pilots by blowing the gate open, too. Then the player will have to decide whether he wants to track down keys (and risk getting shot by an infantry who was late for his appointment with your weapons) or blow it open (risking harm to the pilots).
I don't think I want to get into working on the lightbulbs anymore though.
If it's just cosmetic, then, I don't really see a point putting those things on the lights and adding lag potential with eventhandlers or whatever you used to detect getting hit.
Further testing would be greatly appreciated if you could locate that key.
Certainly. By the way, have you had a chance to test Village De-pacification again lately?
So you chose to disable particle effects during the mission?
No, actually. I asked about the particle effects and outro to see if there was a way that I could disable them just before the outro starts. But then again, the only people that would do that, would be people who knew what was coming in the outro!
EDIT: Still no keys appearing
on the officer, in the checkpoint, or anywhere else, even if I wait for a while. I think we have a bug.