Played again. The pilots were at DF72 again. (They're not always there, are they?) This time I took a different route and ran into a few more patrols. I don't believe they detected me.
However, sometimes I would hear a crackling sound and then a flare would shoot up right next to me. No infantry seemed to be around to shoot a flare, but maybe I just didn't see them. Is this a tripwire used to detect infiltrators? Maybe you should introduce this concept in briefing somewhere (e.g., "the resistance also reports that the Soviets have put a lot of flare-tripwires near their bases") so that the player isn't all "liek wtf is that?"
Anyway, took out all Russians again, and once again, for the life of me SBG I cannot find the keys
. You said they were in the checkpoint office (I didn't see any medical barracks); do you mean this thing?
I've walked all around there and I don't get any sort of addAction saying "take keys."
At least this time I saved before using explosives on the gate.
Besides that it looks like a very enjoyable mission, just work out some kinks. In response to your other questions (I didn't have time to answer them all earlier):
--Regarding weapons, you seem to be missing the good old HK MP5.
--Regarding transport vehicles, I'd say no. No sane player is going to drive around behind enemy lines. For me the jeep is just there to shave 5 minutes off the trip to the front lines.
--Regarding lightbulbs, I guess it depends if enemies can actually see you better when they have lightbulbs. Does the engine work that way?
--Regarding air units, well, if NATO is blockading the island there can't be rich supplies of fuel, so we'd expect the Russians not to have choppers flying around all the time. But maybe you can have them deploy one or two choppers once they realize they've got a one-man army tearing up their remaining supplies?
--Other suggestions? Well I've already made most of my other suggestions.
I am discouraged now though. I have spent quite a bit of brain racking time on this mission to reduce lag as much as possible and prevent the savegame bug though I have none at all, it is very difficult to gauge what others will run into.
Actually for me there was practically zero lag during the mission itself. It's just the big explosions in the outro that put a strain on my computer. Disabling particle effects during the mission won't carry over into the outro, will it?
So don't be discouraged. You have a good mission on your hands!