Home   Help Search Login Register  

Author Topic: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available  (Read 5205 times)

0 Members and 1 Guest are viewing this topic.

Offline kju

  • Members
  • *
    • PvPScene - The ArmA II multiplayer community
What is it

It is a complete config dump while A1/a2 is running plain.
Like they sit in memory during runtime - all configs merged together.

How is it done

WorldEater wrote the excellent dumpConfigTree script.

News

Thanks to Spooner the A2 allInOne.cpp and cfgAmmoMagWepVeh.cpp
is now available in the CMB git repository.

You can also get them via the CMB repository browser.

Here are the A1 equivalents for diff comparison.


Enjoy and share your finds.  :good:

Offline DeanosBeano

  • Addons Depot Staff
  • *****
  • SirDeanosbeano bstowed on me by sui ;)
    • Fraghaus
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #1 on: 29 May 2009, 18:08:17 »
 It makes for some fine readin :).
 Hit points for buildings is probably biggest thing so far for me along with more accessible particle effects .
 Interesting to see the default door anims are no  longer onlyforplayer , anyone seen ai using them without instruction ?
  i will read this over and over so i am  ready for my entry into A2 in Mid july  :)

 thanks to all involved .

I love ofp

Offline kju

  • Members
  • *
    • PvPScene - The ArmA II multiplayer community
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #2 on: 30 May 2009, 14:35:14 »
Repository browser for CMB available again.
Yet large files can only be downloaded and NOT viewed.

 :D

Edit:
Added: 1.01 patch allInOne and cfgAmmoMagWepVeh configs. Thanks to Spooner once again for the export!
« Last Edit: 31 May 2009, 10:10:29 by kju »

Offline kju

  • Members
  • *
    • PvPScene - The ArmA II multiplayer community
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #3 on: 15 Jun 2009, 15:22:54 »
To bump this if anyone cares.  :whistle:

http://dev-heaven.net/repositories/browse/cmb/configs/A2/formatted contains now

* keyLists
* keyValueRanges
* allInOne.cpp
* cfgAmmoMagWepVeh.cpp
* gunnerOpticsEffect.txt
* opticsPPEffects.txt

http://dev-heaven.net/repositories/browse/cmb/configs/A2/unformatted

* bin\
* ca\ (all addon configs in their namespace)
* languagecore\
* ClassicUI.hpp
* allInOne.cpp
* cfgAmmoMagWepVeh.cpp
* commonDefs.hpp
* resincl.hpp
* rscBasicDefines.hpp
* rscCommon.hpp

Offline Wolfrug

  • Addons Depot
  • Former Staff
  • ****
  • Official OFPEC Old Timer
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #4 on: 15 Jun 2009, 15:43:04 »
Mind if I host this, as soon as I figure out the best way to do it? That'll at least make sure it's mirrored someplace else if your database blows up again ;)

Great work otherwise  :good:

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline kju

  • Members
  • *
    • PvPScene - The ArmA II multiplayer community
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #5 on: 15 Jun 2009, 16:13:18 »
Of course. Feel free to. Just be aware that every A2 patch means an update.  :whistle: :D

Offline Gnat

  • Addons Depot
  • Former Staff
  • ****
  • I Bite!
    • Gnats
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #6 on: 16 Jun 2009, 14:03:52 »
Nice stuff mate. Even for those of us without ArmA2 yet, some interesting reading.

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #7 on: 19 Jul 2009, 10:23:35 »
Really cool, thanks. I've been away from configging addons for some time now it will be interesting to see the changes from Arma to Arma 2.
Rebel without a pause...D.I.L.L.I.G.A.F.

Offline kju

  • Members
  • *
    • PvPScene - The ArmA II multiplayer community
Re: [A2] allInOne.cpp and cfgAmmoMagWepVeh.cpp is now available
« Reply #8 on: 06 Aug 2009, 14:33:48 »
The community modding bible now holds all 1.03 changes (apart from texture, sound, model and wrp files):
http://dev-heaven.net/repositories/revisions/cmb

Pretty interesting to check the diffs for additions, changest and tweaks.