Advertisement

Author Topic: gnv_civilians  (Read 679 times)

0 Members and 1 Guest are viewing this topic.

Offline thebigarmyman

  • Members
  • *
gnv_civilians
« on: 28 Feb 2009, 14:05:56 »
I don't know how to set up gnv_civilians can any1 help me please ???

Offline Wolfrug

  • Addons Depot
  • Administrator
  • *****
  • Official OFPEC Old Timer
Re: gnv_civilians
« Reply #1 on: 28 Feb 2009, 15:28:28 »
Edit: I see, posting in two forums simultaneously. Moving this topic.

What is gnv_civilians, and why do they need "setting up"? Also, we might not be able to help in addon-related questions, since, well, we can't know everything about every addon there is out there, now can we?  :scratch:

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline thebigarmyman

  • Members
  • *
Re: gnv_civilians
« Reply #2 on: 28 Feb 2009, 15:50:49 »
it is a mod for arma which makes people walk around, i have 2 do this but i don't know where 2 do it;

   Step 2:
Start the 'init.sqs' of your mission with these four lines necessary for the functions of
ColonelSandersLite to run:
CSL_GetRandomInteger = compile preprocessFile "CSL_functions\CSL_GetRandomInteger.sqf"
CSL_GetHorizontalDistance = compile preprocessFile "CSL_functions\CSL_GetHorizontalDistance.sqf"
CSL_GetMoveIncrementInfantry = compile preprocessFile "\CSL_functions\CSL_GetMoveIncrementInfantry.sqf"
~0.025
Somewhere else in your init.sqs you can just place:
[] execVM "GNV_Civilians\GNV_Populate_North.sqf"
if you like the north of Sahrani to be populated
and
[] execVM "GNV_Civilians\GNV_Populate_South.sqf"
if you like the south of Sahrani to be populated.


thanks for the reply, can u help or do you know someone how can

Offline Wolfrug

  • Addons Depot
  • Administrator
  • *****
  • Official OFPEC Old Timer
Re: gnv_civilians
« Reply #3 on: 01 Mar 2009, 16:57:25 »
Ah, right, confusion confusion. This is regarding the Gone Native Civilians, which has a thread right here. I'd move this topic around again, but I think it's seen enough jumping, so I'll just lock it so as not to confuse people.  ;)

As to the question, I suggest you simply copy the init.sqs (file) in the test mission the script came with to your own mission, since it will have all the necessary commands in it already. If you don't know how to do any of these things, check out the Beginner's tutorial for an introduction to all things .sqs and editor-wise (check out the "External files" section in particular).

Otherwise, just go to the thread linked to above and ask the maker of the script if you can't get it to work.  :good:

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"