(Okay, I have three topics in a row here now, I feel a little silly. As long as it's alright, I'm gonna keep asking questions in separate topics, since the subjects are unrelated, but if you guys think I post too many topics, please tell me.
I have a couple of OPFOR trucks. When the players reach a certain trigger area, the trucks (about one kilometer away or so) will move towards the players, stop on a hillside and unload.
The reinforcements are mounted in the truck via "this moveInCargo [truck];", except the the leader of the group who has "this moveInDriver [truck];".
Now, this works fine if I activate the trigger with no BLUFOR present, but if there's a fight near the trigger area (which is quite likely considering there's about twenty soldiers around in the first place), the reinforcement will do strange and annoying things.
By placing a few groups of BLUFOR right in the middle of the trigger area (thereby alerting the aformentioned twenty soldiers) and then observing the trucks as an OPFOR soldier, I've seen them do two specific thing which I'd like to avoid:
1. The group might decide to just get out of the truck altogether, alerted by the gunfire in the distance I guess. This means they will just walk down to the trigger area instead, which takes too much time.
2. If they don't get out of the truck, like 1., they will in most cases drive erratically, apparently trying to avoid the trigger area. this means they might get stuck somewhere, drive down a completely different road or just do something else that ruins the whole thing.
So basically, I want to force them to drive right down to their designated waypoints and get out. After that they may do as they please, as long as they at least try
to shoot at the players that is.
It's pretty important to the mission that the reinforcements arrive when they are supposed to, so any help with this is highly appreciated.