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Author Topic: SPON Scuba v0.1.0 (DO NOT SUBMIT)  (Read 4815 times)
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Spooner
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« Reply #15 on: 25 Oct 2008, 06:06:34 »

I've only tried the scripted techniques so far. We've been discussing ways of getting around the MP issues for a few days, but haven't got around to the effort of testing any of them. Frankly, they involve config and animations and other things I know other people know more about than what I do...
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[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)
norrin
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« Reply #16 on: 25 Oct 2008, 09:02:34 »

What we really need is a setPosLocal command Smiley
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Spooner
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« Reply #17 on: 26 Oct 2008, 15:14:44 »

For those interested in Gnat's work on making an addon-based scuba model which doesn't have the same MP limitations as this simple script-based system (Still very much a proof-of-concept though), he has started a discussion on the BIS forums.
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[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)
wingedserpent1969
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« Reply #18 on: 27 Nov 2008, 13:14:56 »

looking for advice...
i would like to implement this in arma...

http://www.divingheritage.com/patregankern.htm


is there a means of stopping the swim anims kicking in?

many thanks
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Spooner
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« Reply #19 on: 27 Nov 2008, 16:30:13 »

I've tried, but the only way to stay out of swim is to give the player a new anim every frame and that means the player will stay in a static position rather than animating through the phases. I'm pretty sure that you need to use the technique that Gnat used for his addon-based solution to overcome this issue.
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[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)
Ironman
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« Reply #20 on: 01 Feb 2009, 19:07:38 »

Has there been any update for this spooner? I would really like to implement this into a mission. Hope you aint to busy fighting the ArmA's IMPOSSIBLE crew.
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Spooner
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« Reply #21 on: 01 Feb 2009, 23:58:33 »

Yeah, I've been busy working on some things even more impossible than scuba-diving Roll Eyes

I have made a significant update to this in my WIP version, but, unfortunately, it causes ArmA to crash erratically (by crash I mean core dump, not a nice forced closedown with friendly error messages). I just haven't had the time and willpower to do the messy work required to fix this sort of problem.
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[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)
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