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Author Topic: ANIMALS - for the sake of realism....  (Read 9176 times)

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Offline Tomb

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ANIMALS - for the sake of realism....
« on: 01 Nov 2002, 04:14:32 »


 :D what we need is animals - a few cows, a dog & a horse, a hen or two!!
Serious - imagine driving across the countryside, passing by a pack of cows (BIS already made the sound for it, remember?!)

Prolly something of a 3D modelling challenge, but should be possible, right?!  ??? :)

 I really mean this - it could be great - also re. cutscenes of all kinds!!!

  Think about it, all.  :-*




Spetznaz

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Re:ANIMALS - for the sake of realism....
« Reply #1 on: 01 Nov 2002, 05:12:36 »
Yeah, a horse would be cool, you could re-enact beersheba or summat....
i don't know how you could possibly make it work though....

recon

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Re:ANIMALS - for the sake of realism....
« Reply #2 on: 01 Nov 2002, 08:39:04 »
Ive seen seagulls on a multiplayer map! it was cool, I cant for the life of me remember what it was called.
                   (recon)

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #3 on: 01 Nov 2002, 10:01:57 »
A useless cow-static-object would even do for me...  ::) I just need
some animals to fresh up the background environment in my missions!




Stalker

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Re:ANIMALS - for the sake of realism....
« Reply #4 on: 01 Nov 2002, 10:57:28 »
Only static animal could be made. Or maybe with their heads going up\down. This could be done. But nothing else

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #5 on: 01 Nov 2002, 13:14:32 »
Try and be more specific, Stalker, please  :D :) I'm keen, man!!!!

A fw static cows on my ranch with animated heads, grassing, would do!!!  8)

post some details - if it's really poss. to do these things,
this thread will end up on the 3d modelling / construction board  :-*

I can't do O2-stuff for sh*t myself, only textures, but I'll find someone to do it!!!

( bribe, if nessesary!!! )  8) ;D

Offline @cero

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Re:ANIMALS - for the sake of realism....
« Reply #6 on: 01 Nov 2002, 19:39:09 »
Oh, another post about the same thing all over again, I love it ;D
This one must be the forth one, but I completly agree with you guys, I made a post call "Dead animals and destroyed vehicles" and I was asking for that, dead animals and destroyed vehicles... :P ;D
 I would love to see a statik dead animal like cows and horses with blood textures, ideal to give you a good impresion of war destruction, specially on Vietnam missions, this dead animals thing is not way of a kind of fettish by the way ;D.
Later all.
@CERO
SCREWBY!!!

chrisb1220

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Re:ANIMALS - for the sake of realism....
« Reply #7 on: 01 Nov 2002, 19:47:41 »
Couldn't you just make a script and get the things movin around a bit?

Stalker

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Re:ANIMALS - for the sake of realism....
« Reply #8 on: 01 Nov 2002, 19:50:21 »
Be more specific...hmm... OK. Animals can't be made because of OFP engine limitations and anims. But we can't make new anims can't we ? Definatly yes but we can't rework OFP engine.  :oBUT :o we can make simple animated head (animated like kkb_gate :)) and make their head going up and down with a script.

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #9 on: 01 Nov 2002, 21:32:15 »


 @cero :  

 I didn't know of similar threads, but it just boost the need for
this great (imagined) addon  :o :D and whomever ends up making it would probably not find it overwhelmingly hard to make some dead cattle as well as "living" static creatures.

And @ Stalker - I get the pic now, the "KKB gatearm", that's a nice solution,
at least till  ( or IF )  it will later on be poss. to make it any better  :)

So... it is possible to create a static model. Guess we just have to
wait for some modeller god to drop by, grab this idea and do the stuff  :-*

 Can hardly wait for that to happen  8)

Crook

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Re:ANIMALS - for the sake of realism....
« Reply #10 on: 01 Nov 2002, 21:53:06 »
I would like to see deer on OFP so i can make a deer hunting map. Or you can make a Walking Stick (you know, the bug?)  8)

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #11 on: 01 Nov 2002, 22:10:03 »

 A deer would rock too  :thumbsup: guess it's time for another LIST  :o ;D


 1. cow
 2. horse
 3. hen
 4. deer
 5. pig, perhaps a wild boar?!
 6. sleeping dog (for the RES doghouse)  8) ;D
 7. wolf, maybe
 8. whale/dolphin/shark (could be made a bit like the submarine addon)
 9. gull-on-a-pole-object, for harbor-cutscenes!

Add yer own ideas to the list  :-*

Schoeler

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Re:ANIMALS - for the sake of realism....
« Reply #12 on: 01 Nov 2002, 23:44:00 »
I think animals could be made easily if they were limited to very basic movements.  The new animation ability is still in its infancy and its gonna be hard to do any complex animations without motion capture gear.  But deer and cows could be made that stood out in the open fields.  The deer could pick their heads up and look around whenever anyone came near, and the cows could graze and swish thier tails or something.  Pigs and chickens would be lovely for the Vietnam mission makers.  How about parrots or monkeys?  Place them in the trees of Ia Drang and jungle Everon.  Crocodiles on the river banks.  Elephants on the Ho Chi Minh trail.  It'd be nice to see something completely and radically new in the game wouldn't it?

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #13 on: 01 Nov 2002, 23:49:53 »
That's it  :wow: CROCS!!!!!

 Man, you've got a bright brain today, lazzy!!!!  :D :-* ;D

It's true that, vc villages with hens 'n' pigs! and crocs in the waters  8)
wow, for a mission (yanno, the background environments are always
underestimated in most missions out there) .

(are there crocs in nam?)

« Last Edit: 02 Nov 2002, 23:06:34 by Tomb »

chrisb1220

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Re:ANIMALS - for the sake of realism....
« Reply #14 on: 02 Nov 2002, 03:34:41 »
A guard dog would be a VERY good addon. It would be pretty cool sneaking into an enemy camp, and then a guard dog gives away your position and starts nawin on you. ;D