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Author Topic: RTE V (Accepted)  (Read 13880 times)

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Offline i0n0s

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RTE V (Accepted)
« on: 01 Sep 2008, 01:53:15 »
Download

Basing on RTE V3, inspired by Low Flys 3D-Editor.

http://www.youtube.com/watch?v=ew7u0bxQvzY

Sample images using RTE:




New features in RTEV:

http://www.youtube.com/watch?v=gSCRhSOK3-0

Videos about the RTE:

Real Time Editor Promovideo
Tutorial: Quickstart
Tutorial: Behaviour
Tutorial: Export
Time Control
Fun with the RTE

Used scripts:
Manual: (for revision 4.3)

http://rte.jonasscholz.de/manual

Download

Required addons:

Extended Eventhandler >= 1.9

Optional addons:

ArmALib

Thanks to:

All creators of RTE V3, FABfm, HulkingUnicorn, kju, loki, Matt Rochelle, Old Bear, savedbygrace, Sickboy, Spooner, trooper_ryan, wipman

Changelog:

Version 5:
  • Added synchronisation of waypoints and trigger
  • Added 3D objects for waypoints, trigger and marker
  • Used keys can get modified within the RTE*
  • Project administration to save current projects*
  • Added Bank & Pitch-Dialog
  • Added gear dialogue to edit cargo of objects and gear of units
* requires ArmALib or RTE Capture

Revision 3:
  • Added map
  • Added trigger
  • Added waypoints
  • Added marker
  • Added ability to merge exported objects with mission.sqm
  • Added first person camera
Revision 2:
  • Readded ability to place units.
  • Added ability to place groups
  • Objects can get selected by single click
  • Reworked GUI
  • Reworked export
  • Added debug console
Revision 1:
  • Added ability to rotate objects
  • Added ability to change height of objects
  • It's possibly to export and save objects
  • Removed ability to place units because of incompatibility in export

Download
« Last Edit: 19 Aug 2009, 17:09:21 by i0n0s »

Offline loki72

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #1 on: 01 Sep 2008, 02:06:46 »
i have been beta testing this for a while now... it just gets better and better.
« Last Edit: 01 Sep 2008, 14:19:07 by loki72 »

Offline epsilonsun

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #2 on: 05 Sep 2008, 06:54:13 »
Wonderfull works!

Try it soon!

Offline i0n0s

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #3 on: 15 Sep 2008, 00:55:58 »
*Updated version*
Last version before official revision 3 release!

Lot of bugfixes :D

Test out the first person camera (press H)!

And another thing: I had over 60 downloads, but only one feedback. I hope this will change with this release since it is the final one. And the only reason I have a 'public' beta was that I require some feedback on some new content...  ???

Link in the first post.

Offline loki72

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #4 on: 20 Sep 2008, 20:57:47 »
spent a bunch more time with this. i am finally getting used to the controls. i also just found out that i can export straight to my mission.sqm.

WOW.. what took me 2 hrs to build with SetPos.. i just did in 7 minutes.

it is a shame that no others have taking the time to use this impressive set of scripts... i guess nobody wants to have the editor in game... :dunno:


Offline Manzilla

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #5 on: 21 Sep 2008, 03:18:02 »
I'm just not sure how to use this new version. I didn't see anything about installation in the .txt file. I'm just wonder what to do with the RTE Capture folder.

Offline i0n0s

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #6 on: 21 Sep 2008, 03:59:31 »
The RTE Capture folder can but where ever you like. RTE Capture is just required when exporting the data out of ArmA. And at that point it is only required that ArmA is running, the folder of RTE Capture doesn't matter at all.

But your right, there is no word about what to do exactly with it.

Offline Manzilla

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #7 on: 21 Sep 2008, 06:17:53 »
Thanks for the info.

Offline seba

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Re: RTE v4 Rev 3 - OFPEC Beta (DO NOT SUBMIT)
« Reply #8 on: 29 Sep 2008, 14:52:40 »
hello sorry for my English is mediocre but t it possible that the player can select as human be part of the simulation as in the Prior version.
because when I create a enemi to my character that seems not to see thank you
« Last Edit: 29 Sep 2008, 16:58:38 by seba »

Offline i0n0s

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Re: RTE v4 Rev 3 (Ready)
« Reply #9 on: 29 Sep 2008, 20:17:03 »
Hi,
have a unit from each side placed on the map to solve that problem.

Offline desrat

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Re: RTE v4 Rev 3 (Ready)
« Reply #10 on: 01 Oct 2008, 22:46:10 »
I get some error about broken eventhandlers whenever I try to use this, it doesnt break as such but does error everytime

Offline i0n0s

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Re: RTE v4 Rev 3 (Ready)
« Reply #11 on: 02 Oct 2008, 01:50:05 »
Then you should think yourself why it makes that error.
I know why I implemented that warning, so please check if you are using Extended Eventhandlers 1.9 and if you have any addons which breaks Extended Eventhandlers. Because obvious they failed to init the RTE.

Offline i0n0s

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Re: RTE v4 Rev 3 (Ready)
« Reply #12 on: 19 Jan 2009, 22:20:48 »
I'm currently looking for people who want to participate on testing and providing feedback on the next version of the RTE.
If you are active using the RTE, then you are a perfect candidate. Just contact me via the following e-mail address to get a member of the testing crew:
Code: [Select]
Player groupChat "test" + toString([3 * 3 * 11 + 2, 11^2 - 7, 2^6]) + 'rte' + toString([23*2]) + "jonasschol" + toString([11 * 11 + 1, 46, 10^2, 10^2 + 1]);


Hint: Execute the code within ArmA ;)
« Last Edit: 19 Jan 2009, 23:37:04 by i0n0s »

Offline kju

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #13 on: 08 Feb 2009, 11:57:03 »
To me this seems one of the most impressive project of A1.  :good:

Yet there isn't much feedback (questions or suggestions) by people.  ???

I am wondering why that is the case. Myself not doing mission building,
I don't have the need for it - yet what for all the others?  :scratch:

Offline hoz

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Re: RTE v4 Rev 3 (ACCEPTED)
« Reply #14 on: 08 Feb 2009, 17:59:41 »
It is an impressive project,I haven't downloaded recent versions but I played with the first couple versions. THe way I see it this is tool is for generating battles quickly on the fly. And for the most part people who come to OFPEC enjoy the art of creating missions with cut scenes, voices, intricate solutions, with all the bells and whistles.

Perhaps I'm missing something but the description isn't all that descriptive. Sure its a real time editor which uses all these great scripts but how will it help the mission maker? Are you able to save your mission? Is this tool a good starting point for starting mission building? Is this going to make a mission makers life easier? How?  All this might be evident if you try it out. I guess I should give it another go. :D
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