Tested on ArmA 1.08 Veteran Difficulty with FROMZ 1.4 sound mod, Durg's Vegetation Fix and DMSmokeEffects 4.3b
OverviewI liked the picture, it reminded of a painting of Pointers (dogs).
At first I didn't understand the "final confidence shooting test"
IntroNice idea! I was thinking, what is this an advert? Lo and behold it was
BriefingFine for a mission of this type. Good detailed instruction on controlling the Helo.
Typo in Notes: "ot hit Radio option 4"
MissionTraining:
From the way the targets are angled I think you thought I was going to work my way through the building properly- through the front door and towards the loading area. I didn't
I went straight through the loading entrance. Maybe add a little diagram or description for the "proper" method of clearing a building. Is the message regarding completion of this stage on a timer? I'd shot all the targets and waited a little while before the message came. Perhaps use a distance trigger, so once the player is under 1m the trigger is activated (I don't know if this would cause a problem when outside the building).
Not your fault, but I accidently shot the officer on my first attempt - the bullets went through the target
edit 2:
In the radio message, instead of "given his life" > put his life in your hands (or placed his)
Hostage Rescue:
Maybe add in the briefing about taking the 4x4 as I called the blackhawk the first time. Although I suppose it doesn't matter what option you choose
It took me a couple of attempts to get this part right
Now because of the fact I had DMSmokeEffects loaded I may have cheated a little on the rescue part. I took smoke grenades from the 4x4 and after clearing the terrorists outside I lobbed two smoke grenades across the courtyard and sprinted to the building. Using a combination of sidesteps and leaning I managed to eliminate the remaining terrorists and rescue the Chancellor.
- On one attempt, frustrated by the lurking shooters I took to lobbing grenades over the wall and killed most of the hostages
Terrorist Camp:
Ok, I don't know if my briefing was suppose to update with the new objective but it didn't. The radio message explained what I had to do though.
Boarded the blackhawk and had it land just outside the forest by some farm buildings. I put everyone into a column (compact) formation and went straight up the middle between the raised ground.
Again, because I had the vegetation fix loaded this may have had an effect on this part of the mission- to the better I think.
Man, this was tense (loved it
). Working my way forward, I spotted the small camp through the foliage and then all hell broke loose. I arranged my squad in a wedge and prone while I crawled for the camp. I arrested the leader and ordered him up to the path. I called a couple of my fastly diminishing squad to guard him while I went back to the fight - and contacted you to find out just what I was supposed to do now
After the firing had died down, I pulled the remains of my squad back into close column and set off back down the path and back to the helo.
Mission complete in 40 mins, 7 kills and 7 casualties - not my personal best
OutroFine, a nice little scene to wrap the story up.
SummaryI think a little more direction in the briefing updates would be good and maybe a hint to say that it has updated.
The rescue part works well, a little frustrating but then it is CQB. Maybe have a little cutscene/message where you identify the terrorist group or are told the whereabouts of the leader. Perhaps a terrorist on a rooftop acting as lookout and to compound the frustration *evil laugh*
The forest was great, really tense and frantic. The lack of the briefing update hindered me though as I wasn't sure what I had to accomplish.
It could do with some more units to kill though.
The mods I had loaded obviously affected the mission. I should try it without them.
Pretty good so far mate.
edit:
Did a little diagram in paintshop although I'm sure you could do much better