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Author Topic: Function: cutPlace (ACCEPTED)  (Read 2746 times)

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Offline Cheetah

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Function: cutPlace (ACCEPTED)
« on: 13 Nov 2007, 19:44:25 »
Ever got to cutscene scripting and needed two units a few metres apart for a dialogue?

To prevent nasty surprises I wrote this function which is developed for that sole cause. Get two units a few metres apart ready to have a conversation. The function is easy to use and will output the old position of the unit which will be moved to allow for easy replacing after the conversation.


EDITORS DEPOT STAFF EDIT:
Note: demo mission will be added later.
Demo now included in attachment and submitted resource.
« Last Edit: 06 Feb 2008, 13:59:19 by Loyalguard »
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Offline LeeHunt

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  • John 21:25
Re: Function: cutPlace
« Reply #1 on: 19 Nov 2007, 03:14:00 »
Great Cheetah, thanks.. looking forward to the demo