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Author Topic: Realistic Healing and Bleeding (ACCEPTED)  (Read 1210 times)
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Surdus Priest
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Only I can Forgive You!


« on: 29 Oct 2007, 04:29:07 »

I have created a script which when the player is shot or injured, he/she will bleed to a certain extent.  Also, when you are healed by a field hospital or a medic, instead of recovering instantly, the player regenerates over time (anywhere within a minute).  The level of bleeding is dependent on the parameters.

Also I have included a Health gauge will full information about the players current health, bleeding rates and mortality status.  This uses the hint function, so you don't have to use it.  There is a parameter for whether or not you want the gauge to show at all.

Also I have included a med kit script as a separate entity.  It works very well with the healing and bleeding script, as it is designed to make life a bit easier when your dying of loss of blood, but you can also use it on it's own if you choose.

A full readme has been included, along with explanation of the various functions of the scripts and a detailed explanation of the mathematics behind the the healing and bleeding script.

See attached for download.

Surdus Priest

* Surdus_H&B.rar (230.84 KB - downloaded 146 times.)
« Last Edit: 03 Feb 2008, 11:46:48 by Loyalguard » Logged

Campaigns are hard, I'll stick with scripting for now!
LeeHunt
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John 21:25


« Reply #1 on: 29 Oct 2007, 19:30:19 »

hi Surdus Priest, i'll take a look.  This is a subject always open to better innovation...
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hoz
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« Reply #2 on: 29 Oct 2007, 19:40:58 »

how about a picture?
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Surdus Priest
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Only I can Forgive You!


« Reply #3 on: 30 Oct 2007, 00:53:21 »

when i say bleed, i mean lose health, so theres nothing i can really take a picture of
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Campaigns are hard, I'll stick with scripting for now!
LeeHunt
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John 21:25


« Reply #4 on: 03 Nov 2007, 13:55:31 »

hi Surdus,

I see there is a demo PBO file, but can you make a regular demo within the mission editor so people can play around with it?   Can you also leave out the music just for demo purposes?
see guidelines:  http://www.ofpec.com/forum/index.php?topic=28710.0 

I can see that you put a lot of work into this resource, but i think it would be better shared with the community with a simpler demo that doesn't require the player to do too much.  (not fair i know, the designer has to do a lot, the tester, next to nothing, but it works better that way...) Thanks...Lee
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Loyalguard
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« Reply #5 on: 03 Feb 2008, 11:47:57 »

This resources has been accepted and will be submitted to the Editors Depot shortly.
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