Advertisement

Author Topic: Dumb question: Can you holster a pistol in ARMA?  (Read 585 times)

0 Members and 1 Guest are viewing this topic.

Offline ual002

  • Members
  • *
Dumb question: Can you holster a pistol in ARMA?
« on: 22 Jun 2007, 20:25:40 »
Dumb question: Can you holster a pistol in ARMA?

I noticed they reworked the safemode stance no longer allowing for you to totally sling you weapon on to your back.  Is this also disabled?  I suspected there might be a way to add it back to the action menu.  anyone know?

Offline JasonO

  • OFPEC Patron
  • ****
  • Oh no...
    • The New Life RPG
Re: Dumb question: Can you holster a pistol in ARMA?
« Reply #1 on: 25 Jun 2007, 06:23:01 »
Holstering your weapon or putting it on your back does not appear to be in Armed Assault. I know you can lower your weapon to a safe position, but that's it.

Offline Spooner

  • Members
  • *
  • Mostly useless
    • Community Base Addons
Re: Dumb question: Can you holster a pistol in ARMA?
« Reply #2 on: 13 Jul 2007, 08:24:00 »
You could create an action that deleted the weapon then recreated it (removeWeapon then addWeapon). I know that works for launchers like the M136, though can't promise it does for rifle/pistol type weapons.

« Last Edit: 13 Jul 2007, 14:36:29 by Spooner »
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline JasonO

  • OFPEC Patron
  • ****
  • Oh no...
    • The New Life RPG
Re: Dumb question: Can you holster a pistol in ARMA?
« Reply #3 on: 13 Jul 2007, 20:54:22 »
What if you fire a weapon and have 5 bullet left. I don't think you can put a certain amount of ammo back in a weapon. Like you said, the M136 has 1 round so won't be a problem.

Offline Spooner

  • Members
  • *
  • Mostly useless
    • Community Base Addons
Re: Dumb question: Can you holster a pistol in ARMA?
« Reply #4 on: 14 Jul 2007, 02:00:30 »
Aye, that is the problem; you will unload the weapon if you do that (or rather get a free reload with your most full magazine), which I hadn't considered. Finding about the M136s was just a byproduct of scripting a truely disposable M136 (removeWeapon after it has fired), so the ammo problem wasn't an issue for me.

**EDIT -> clarified**
« Last Edit: 15 Jul 2007, 03:36:07 by Spooner »
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)