Kaio's Nimitz with some added toys:
USS Nimitz with Mando Missiles and Mando Guns.
init.sqf setup for script suite version:
// Mando missile initialization
[]execVM"mando_missiles\mando_missileinit.sqf";
Sleep 1;
// Mando gun initialization
[]execVM"mando_gun\mando_guncheck.sqf";
[]execVM"mando_gun\mando_guneffects.sqf";
Sleep 1;
// USS Nimitz named ship1 setup
if (isServer) then
{
// Automatic systems
// Simulated phalanx (Antiair - antimissile)
[ship1, 3, ["Air"], 200, 100, 2500, 1000, 17, 20, [0.6,0.6], 4, true, "", "B_23mm_AA", [20,115,10], 1.5, [90,60], 0,[east,
sideEnemy], true, true, false, "","", "mando_gun"]execVM"mando_gun\mando_gunattacker.sqf";
Sleep 1;
// Simulated phalanx (Antiair - antimissile)
[ship1, 3, ["Air"], 200, 100, 2500, 1000, 17, 20, [0.6,0.6], 4, true, "", "B_23mm_AA", [-35,-145,6], 1.5, [160,-100], 0,[east,
sideEnemy], true, true, false, "","", "mando_gun"]execVM"mando_gun\mando_gunattacker.sqf";
Sleep 1;
// Simulated phalanx (Antiair - antimissile)
[ship1, 3, ["Air"], 200, 100, 2500, 1000, 17, 20, [0.6,0.6], 4, true, "", "B_23mm_AA", [30,-160,5], 1.5, [160,100], 0,[east,
sideEnemy], true, true, false, "","", "mando_gun"]execVM"mando_gun\mando_gunattacker.sqf";
Sleep 1;
// 24 Seasparrow (Antiair - antimissile)
[ship1, 3, ["Air"], 24, 1000, 6000, 6, [35,100,12], [180, 60], 0, [east,sideEnemy], true, false, true, false, 25]
exec"mando_missiles\units\attackers\mando_seasparrow.sqs";
Sleep 1;
// 24 Seasparrow (Antiair - antimissile)
[ship1, 3, ["Air"], 24, 1000, 6000, 6, [-35,90,12], [180, -60], 0, [east,sideEnemy], true, false, true, false, 25]
exec"mando_missiles\units\attackers\mando_seasparrow.sqs";
Sleep 1;
// 24 Seasparrow (Antiair - antimissile)
[ship1, 3, ["Air"], 24, 1000, 6000, 6, [-35,-147,6], [170, -90], 0, [east,sideEnemy], true, false, true, false, 25]
exec"mando_missiles\units\attackers\mando_seasparrow.sqs";
};
For some reason, that ship returns a position with a Z over ground > 1.8m, which confuses current version of MMA 2.3 (being near 2m over ground it is considered air launcher, and launch positions are switched firing from left wing pilot <-> right wing pilon). Hope Kaio fix this issue. Meanwhile, and if you are using the script suite, open mando_missiles\units\mando_missileattacker.sqf, look for:
if ((abs(_firingpos select 0) > 0) && ((_posdisp select 2) > 1.5)) then
{
_firingPos set [0, -(_firingpos select 0)];
};
and change by:
if ((abs(_firingpos select 0) > 0) && ((_posdisp select 2) > 3)) then
{
_firingPos set [0, -(_firingpos select 0)];
};