I'm going to test this one tomorrow, have just installed the mods and made everything ready so that I can start without having to do the nasty job of downloading mods and the rest of the stuff.
Volatile BorderZipfileA good readme and a picture included. Maybe you could use another picture, taken in a fight. Because this picture is there already in the overview. And it's not the best one you can take, I think. And it looks too wide.
OverviewThe text is okay, but it looks like the overview picture is a bit too wide, did you make it larger in paint or something?
IntroWell, I watched the intro and it was okay. Maybe a bit too long, could end earlier. But the biggest problem is that your intro doesn't end properly. Before getting out of the camera mode and destroying it, you should fade black in or something. Because right now the camera switches to the drivers point of view (BMP) and you see a waypoint. I was like "wtf never seen this kind of interactive intro.. uh oh wait I can't play".
BriefingI'd remove the detailed orders part as it only makes the briefing larger and smaller is better in this briefing. If there's no orders that have to be given, let the player play the mission. And you want to make a bit more clear with some linked markers where the enemy is, where we start etc. Make it clear to the player which side of the line is friendly.
The rest of the briefing is fine.
MissionDidn't see this in the briefing, but my rank is higher than #1, can't you make me #1 and him #2? That would seem a bit more logical.
Anyway, we walk a bit and across the river there's an enemy squad of six which are easily taken care of. Enemy artillery injures two of my teammates and we get in the BMP. #5 can't board, the BMP is full. You can just remove one of the soldiers in my team in your next version, to ensure that we all can get in. The enemy artillery should keep on going a bit longer, right now we're going to cross the river and there's no artillery that's making us sweat.
On the other side of the river, #9 gets healed and my medic stays injured, can't do much about it
. I order the BMP to pick up #5, because I don't want to leave anybody behind. There's a BMP on the road, don't know if it's supposed to help me, probably not. We lost four men during the fight to secure the mortar position.
I got in the BMP as driver and drove to the river crossing. After some time we moved on towards the city.
I used the radio to do this, but it was still available after telling him to advance. You should remove the radio after I use it.
After saving the game I move on but get wasted. Okay, that means that I've to proceed on foot for a while. The other BMP moved a little slow, you should get the men in the BMP to ensure that he drives at maximum speed (and that's what you want I thought to have written). The two men that move along with the BMP slow it, because they stay in formation.
Well, I take position northwest of the city in a small village or something waiting for the other BMP to start the assault.
There's two jeeps there that are easily taken care of and I can proceed in the city. A RPG aims at me but he didn't shoot, I was already to close and they don't blow up themselves. So threat eliminated. There's one more jeep of which I kill the drivers. I get eliminated by a rpg soldier deeper in the city, but I saved a few seconds before.
This clearing had to be done on foot and took one retry before the moment came that I couldn't find more enemies. So the mission didn't end, going to use a cheat. Or is there something coming later, like reinforcements. If that's the case make it a new objective. Don't think this is the case, because I see nothing at the horizon.
DebriefingDuration: 26 minutes
Score: 5120 (one star)
Objectives #1,2 ticked off correctly. #3 wasn't ticked off but the mission didn't end.
No outro.