it'll be interesting to test something from another of the leading lights in the community
mkay. here we go.
No entry 'config.bin/CfgVehicles.ZU23R'.
briefing -
plantypo 'excercise'
'smash and grab' could be 'smash-and-grab'
'Full Details' doesn't need a capital D
detailed plans -
siterep - 'Weather in the Area..,' doesn't need capital A.
infiltration - 'Its a swim exactly...' needs an it's. 'coms' could be comms?
communication tower - 'Its a small island' needs an it's. 'shows there's only three' should be 'there're', or ideally 'there are'.
the lift - 'so its just a case of fighting...' needs an it's. 'i want to see all you're ugly faces...' should be 'your'. 'He'll be the only one with the American accent' could be 'an American accent'.
exfiltration - 'into the village if its clear' needs an it's.
friendly forces - '...same way they came in. Via....' could be a comma, and one sentence, make it read easier. typo 'independant'.
enemy forces - typo 'assaninations'. typo 'Norwiegian'. 'The FIA are are still fighting...' '...main base of operations and its...' needs an it's. 'Its not much to worry about...' needs an it's.
team members -
mike loud - typo 'immediatly'.
steve blackmon - needs a paragraph break before his bit.
mitch mcdonald - is it 'motorcross' or 'motocross'? google says either.
demarco robinson - typo 'portugese'.
donovan ryan - typo 'artic'.
kobe abbas - typo 'weaponary'. typo 'langauges'.
link back from team members to objectives appears all on its own page.
notes -
typo 'second, its freezing' needs an it's. same with 'then its his problem'. typo 'accross'. typo 'shoudn't'.
right. now after having pointed all that out, i just want to say this is one of the very
best briefings i have seen to date. mine tend to be as complex but not as well laid out. i'll be following a format very like this from now on. great stuff, loads of info, clearly stated. could maybe do with a few more pictures, and the pics there are might benefit from borders, but otherwise, excellent.
mission -
so far i've tried the initial swim twice, and neither time did my buddies follow me. i skipped the swim on this the third attempt, and we're all on the shore.
radio tower is disabled after just the tent loons are dropped. there are still loons outside who could possibly operate it...
after taking out the castle guards i
immediately get a message about two loons on their way up... perhaps a wee pause here would be useful.
took out the guards in saint pierre a couple at a time from the treeline southwest of the town, then suddenly 2 reports a couple of loons in the woods behind us...
sheeit. the alarm goes off and we're rumbled. heheh. the tone of this mission is very good. lots of silent stalking, and when the cover is blown, it's blown with gusto
there are a few 'runners', and i'm not fast enough to drop them. i remember reading about the north road in the briefing, so i have only myself to blame if reinforcements arrive.
i ask bravo to kill the lights and we start picking off badguys. once the lights are out and the action has died down, i prone across to the t72 (helpfully pointing away from the action) and satchel it.
i then move around the main group of houses, switch to pistol and start dropping the guards (who are standing there waiting for it, it seems), into the house and free the prisoner. i notice at this point that the seals' voices are quite quiet, the hostage's voice rings loud and clear. our words muffled by the swimgear perhaps
i invite bravo to join us, order the hostage up into the relative safety of the woods, and then try to summon the evac chopper - strange hint here - "no radio present" or something. ho hum.
i zip around in the dark dropping any remaining loons when suddenly a few of my buddies are dropped, and i spy reinforcements coming up from the beach. drop them no problem. i take out the last armoured truck after an explosion from behind the town tells me bravo has taken care of the new tank.
there's a chopper (looks like a gunship) overhead, and i wonder why it's not landing. i sweep the area one last time looking for the last loons in case that's what the chopper's waiting for (meeting bravo in the town - lucky i held fire
), when i realise the evac chopper has already landed at the beach and is patiently waiting for us... me stoopid
in we get and off we go.
no outrodebrief attached.
overalli want to go back and start this again. i must admit i was daunted by the number of addons needed, but they do add quite a bit to this. it's unfortunate that the mission is so dark, not being able to see the full effect of the new seal loons. the weaponry is excellent, i'll be going back to try it all out. my only comment on the equipment was that it made things pretty easy (until we were spotted) - i picked off loons from miles away, tackled pretty much everyone on my own. the others were just there for backup fire when things went awry.
the radio chats all worked, although as mentioned, they were pretty quiet and/or muffled.
plenty of savegames, perhaps too many? they were all in helpful spots, i.e. on approach to the town, after releasing the hostage, etc. but perhaps cut them down to
after things have happened, let the cautious player save before if s/he must.
the missing addon seems to be the anti aircraft gun, as that's the incomplete objective... didn't spot that anywhere, although to be fair i didn't go looking for it either, thinking if the addon was missing, it would be too.
i'll go back over this again, give it a proper beta shakedown to try and force some errors, but otherwise everything works - apart from my buddies staying out at sea when not skipping the swim. i'll report back with any obvious problems.
great stuff, strong storyline, executed with style. nice one