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Author Topic: And yet another idea!!! Smog!  (Read 433 times)
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Woodpeckersam
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I'm a llama! ooh! Yeah!


« on: 25 Mar 2005, 16:06:11 »

See, i like giving out ideas, so what do you think about making smog, this would be good, imagine walkng under smog then a bomb comes out of the sky near you a boom! It comes from a plane but you dont know where it is. Shocked
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RujiK
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KoKo Puh-Fizzles!


« Reply #1 on: 25 Mar 2005, 20:52:57 »

Lots of drop effects.
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I like your approach, lets see your departure.
Download the New Flashlight Script!
Woodpeckersam
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I'm a llama! ooh! Yeah!


« Reply #2 on: 26 Mar 2005, 00:16:31 »

Be good though
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dmakatra
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Better known as Armsty


« Reply #3 on: 26 Mar 2005, 01:00:07 »

Smog? Huh?

*Go and gets english-swedish dictionary*

No, nothing here.

Smog? Huh?

:beat: *Gets Shot* :beat:
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oyman
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king of pings


« Reply #4 on: 26 Mar 2005, 01:26:39 »

Smog? Huh?

*Go and gets english-swedish dictionary*

No, nothing here.

Smog? Huh?

:beat: *Gets Shot* :beat:

imagine, smoke + fog = smog  Shocked

BAS tonal island has mist that rose off the ground a couple of feet, might be a little laggy though
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Woodpeckersam
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I'm a llama! ooh! Yeah!


« Reply #5 on: 26 Mar 2005, 01:35:24 »

it is when smoke is mixed with fog and it forms a 'Cant see thru" type cloud near the earth so it is hard to breath etc etc...

Rough drawing here so check it out!
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Roni
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Play the Game !


« Reply #6 on: 26 Mar 2005, 07:18:04 »

Check out Toadeater's storm script.  I just tried to attach it here but the d*#@ed system chucked a wobblie and spat it out !  And deleted all  my typing !  Why can't we attach a file if it has been attached by someone else in the godd#$%^ed forum somewhere ? !!

 Angry  Angry   Angry   Angry   Angry   Angry

Anyway, the script creates a cloud of semitransparent particles centred on the player that follows him around wherever he goes.  Not much good for MP (at least withiut running it twice) but fantastic in SP.

Check it out, it should be in the scripts library.

Cheers



roni
still mad at this forum's posts editor . . .
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