Goody goody goody! *bounces up and down in chair*
Well I only hope you are not disappointed
Benchmark 5660Vet mode obviously, and cheat savegames.
.5660!! If you get lag I will need a new mission! Cheat save all you like. How else can you test the various alternatives
I know Overviews are meant to be short. For some reason I think this one might get away with being longer. . The third page Ã¢€Â¦
Lol nicely put. It was meant to be intriguing. I am bowing to your and other comments and will change it
I appreciate that thank you.
I nearly used Mars for Unimpossible.
I liked your choice. You might find it hard to guess my choice for the final successful scene - but if you hear it you will know.
The biggest problem is setting up the storyÃ¢€Â¦ How can you keep something secret just by abandoning the soldiers there?
I recognise the weakness here and will do something about it.
we just need a little more of it
.The length of the music is a limitation. I will look at this.
In detail it's all pretty good.
At the start you don't have total blackout. If necessary put the player unit somewhere dark, make it night and use skipTime just before the fade in.
I had not spotted that. Thanks.
the whole offshore island scene is very weak. Zooming into nothing, music stopping dead, people buring stuff right next to graves, no shot of the hero, no sense of what this spot is, no decent shots while your mum is talking. Bin the lot and start again, sorry
That is fine thanks. I will see what I can do.
Just fade out the music.
This is a real pain. I originally had voice over for the whole of the text intro, but I could not hear it over the music. To hear the people at the end of the intro I fade it. The instruction I use is 10 fademusic 0.005 !! and it still sounds like I just suddenly switch it off.
The woman who is about to be raped and shot is too calm.
I had in mind that she was unaware of what was to happen - but I suppose she could guess.
Have the trio stop halfway, one guy goes to aware and aims at her, she waves her arms a bit and then they continue.
I will need to get a longer music track.
Put a bed in the barn to emphasise the point.
The armoured force on top of the hill looks stronger than the one at the bottom. Maybe thin it out a little to create a stronger stalemate impression.
They are actually identical. I think it is that one is seen side on and one face on. I will make them Ã¢€Ëœappear' more balanced.
Maybe have both sides turn and drive/march away from each other.
Another good idea - if I can spin the music out long enough.
Put a couple of lads behind the General. Three guys don't usually surrender to one. Use worse weather - baddies traditionally have sturm und drang. It's all pleasant spring throughout this description of hell.
More good ideas. Thank you.
I'm used to Nikolai with an i rather than a y at the end but perhaps that's just me.
I used a global e-mail directory as well as looking at the names in the OFP config files. All names are real. My little comment at the end of the Intro was not just to make people smile.
Put the "this is fiction" text in a different colour and in the middle of the screen to differentiate it from the story text.
Re-record the sound files - you speak too fast. All that public speaking stuff about your granny at the back of the room applies here too. And try to sound a bit less cheery about the whole thing. Is that voice (I assume its you) going to be the narrator or the player's character? One voice per part. If you're short of actors (everybody is) make it clear that the player is also the narrator.
Yes it is me. I am Alexi throughout. I had not realised how difficult it was to put feeling into this sort of thing. I now have even more respect for Ã¢€Ëœreal' actors.
Plan - Say that the armed truce has existed for a while, to explain the shortage of food and fuel and the longage of ammo. Why are no supplies getting through? Is there a blockade? Are the governements deliberately trying to starve everybody to death? If civvies are caught in the middle how did the police chief get to be in charge? Notes - what Resistance? I thought we were just fleeing civilians. Why don't we just join one group or the other? They may be nasty but at least we'll live.
Some more neat ideas for developing the story. Thanks.
Map - If the "outlying island" really is an outlying island, tell us which one it is.
There is a problem here - but I will look at it. The problem is that I want the player to start off where he does, but all the outlying islands on the map would not result in that landfall. People were not supposed to get so involved!!
I hope not with your benchmark. Perhaps I can fill the mission out.
but the combination of steep ground, no 4x and pistol make the start a little tedious
Oh dear! The next part is worse!
Found the occupied house easily
Good I was worried that it might be too difficult to find
I think I'll stop commenting on the high quality of the acting and sound files
Please don't, not just yet - Lol.
There should probably be two soldiers coming up the road - one looks a bit incongruous - but why on Earth don't you team up with the girl? You are both looking for the same man after all. Or at least say something like "you get the car while I check these bodies." She should scream or moan when she dies.
Again, very valid comments. Thanks
d**n, shot in the back while moarning, that'll teach me to be sentimental.
Sentimental is a bit of what this is about - that and staying alive. you seem to have one out of two
You know, I knew you had promise as soon as I played the start of Defensive Strike for the second time
I appreciate that. Thanks.