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Author Topic: Firemans Carry??  (Read 3475 times)

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DBR_ONIX

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Re:Firemans Carry??
« Reply #15 on: 17 Dec 2004, 20:33:09 »
Thats what I mean.. The slow speed.. With the AT proxy being used to hold a player model.. You would walk prob a bit slow acctualy.. But a new walking anim would sort..
But, it's only ECP?  :'(
- Ben

Offline General Barron

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Re:Firemans Carry??
« Reply #16 on: 18 Dec 2004, 01:12:26 »
Quote
What about using the LAW proxy to keep the body in the right place!
Hmm... how would I do this? Would I have to edit any models?

Quote
...we have to download ECP just to have fun with flashpoint...

Lol... you said it, not me :P. Flashpoint is fine on its own though; it's just 100x better with the ECP.  8)

Seriously though, the script and anims are going to be included in the ECP because that is the mod I am working on. I'm not going to release this as it's own little addon, because I don't like tiny addons that only add like 1 thing. However, if there was another addon that it would be well included in, then that could be done. Actually I was thinking about including it in my USMC hand signals addon, only it isn't really a hand signal...
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
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DBR_ONIX

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Re:Firemans Carry??
« Reply #17 on: 23 Dec 2004, 13:44:13 »
Well, what I origonaly thought was, make a player model, configured as a LAW (Hehehheh :P).. But if people use a different model, it will screw it up.. Maybe you could getpos/dir the LAW?
- Ben

RedHouse

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Re:Firemans Carry??
« Reply #18 on: 30 Dec 2004, 18:57:24 »
Theres no command to get the direction on the z axis the law is going, eg what if it was fired straight up. But there is a way to figure it out. You can do it with 2 game logics

DBR_ONIX

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Re:Firemans Carry??
« Reply #19 on: 01 Jan 2005, 18:26:35 »
No, you wouldn't fire the "law", just a player model configured as a law, with a new animation..
Just like the MG on your back in the FDF mod
- Ben

Offline penguinman

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Re:Firemans Carry??
« Reply #20 on: 15 Jan 2005, 01:43:23 »
ya but then threre might be some wierd action menu options

take weapon wounded man

reload wounded man mag

drop weapon wounded man

weapon wounded man

i think gen barron had somthing going

Offline pexmo

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Re:Firemans Carry??
« Reply #21 on: 15 Jan 2005, 22:25:47 »
Any progress on this?

This and other things that make "saving" your fallen pals is easily what im looking for the most.

All i found yet is some halfworking and quite wierd dragscripts. And i cant get the doolitles revive respawn script to work properly ( the camera dont stay at the dead body, nope i moves to the respawnend solider and he can play as the new soldier THEN respawns back and i have ALL the things needed as written. any help please send me a pm.)

BronzeEagle

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Re:Firemans Carry??
« Reply #22 on: 24 Jan 2005, 16:30:47 »
Well, I for one am definitely going to get the new ecp when it comes out.  

Offline Blanco

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Re:Firemans Carry??
« Reply #23 on: 26 Jul 2005, 07:12:57 »
Well, it's out now and I didn't saw it.
Search or search or search before you ask.

DBR_ONIX

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Re:Firemans Carry??
« Reply #24 on: 26 Jul 2005, 14:33:36 »
Agreed :-\
Was this implemeted? The AI surrender has been, and I've not noticed it yet (Not played around that much though)
- Ben

Homefry31464

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Re:Firemans Carry??
« Reply #25 on: 27 Jul 2005, 01:09:20 »
It isn't included... it may be in the next version.

Offline The-Architect

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Re:Firemans Carry??
« Reply #26 on: 27 Jul 2005, 01:09:47 »
How is this project coming along GB?
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Offline penguinman

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Re:Firemans Carry??
« Reply #27 on: 27 Jul 2005, 06:36:29 »
the configured as a law thing would not work at all, when a man is injured there is no way to turn him into a law type weapon for carrying.


an animation is the only real way to do this

Offline 456820

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Re:Firemans Carry??
« Reply #28 on: 27 Jul 2005, 16:17:14 »
Quote
it will be included in the next release of the ECP

quote by General barron is it actually in 1.085 cause if it is i dont have a clue on how to get it to work or has it been forgotten about ?
cause it looked like a very nice idea

if its not in this version will it be in any others ?

Offline Triggerhappy

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Re:Firemans Carry??
« Reply #29 on: 27 Jul 2005, 23:25:41 »
It isn't included... it may be in the next version.