Home   Help Search Login Register  

Author Topic: Switching to AT  (Read 395 times)

0 Members and 1 Guest are viewing this topic.

Armo-X-

  • Guest
Switching to AT
« on: 15 Jun 2004, 02:20:15 »
How can i make my law, at, or aa soldier switch to his rocket weapon, then fire it at what i choose? like for instance would like my AT soldier to draw his AT then fire it at a soldier.. is that possible?

 Any help much appreciated!

 Oh and also ive always wondered, what does that blackop guy with the laser designator thingy do? :S

 - Thanks in advance

m21man

  • Guest
Re:Switching to AT
« Reply #1 on: 15 Jun 2004, 03:14:14 »
Code: [Select]
guy selectweapon (secondaryweapon guy)
The AI will only use rockets against infantry if the launcher they're using is configged to be an anti-infantry weapon. The BAS RPG, for example ;D .

Dubieman

  • Guest
Re:Switching to AT
« Reply #2 on: 15 Jun 2004, 03:57:24 »
Maybe a use weapon like M21man said with a dotarget dofire thing. Not sure if that would work....
Maybe get the invisible targets addon and make armored targets appear at infantry postions via script. I dunno where that addon is though... ???


And the laser designator guides the GBUs on the A10s. The OH58 has a laser too. The A10 spots the laser as an enemy and drops the GBUs which guide themselves down as close as possible to that laser spot. Otherwise the A10 bombs use their 30mm cannon for everything else. ;D