Indeed, I figured you'd used a looping move to keep the AIs in formation, but since I had been in that group before I took command, they felt it necessary to keep me appraised
As far as the interface goes, it looked pretty good to me, but in the very brief time I fiddled with it I didn't see any "return to formation" command for the squads. Was there one? Since Alpha squad didn't want to follow me I didn't have the chance to test it out...I'll give it another try after I watch 24 ;D
Methinks I need to take a 203 with me next time, though.
BTW what happened to the project I lent my voice for?
****EDIT: Second review below****
So I tried it again from the top, this time using Sanctuary's recently-released MARPAT config, which keeps all the BIS ballistics but swaps the models and sounds for those of the MARPAT addon.
This time I took my trusty M203 ;D
We came off the LZ with no contact and started moving towards the road. Along the way we greased an AT team in some trees directly ahead of us and I saw two more infantrymen moving nearby - I dropped them and then got a message from the LT that a recon team was making a run for it and that we should intercept them.
This sounds exactly like what happened to that one platoon in We Were Soldiers - they went charging after a scout and got pinned. Well, I chased anyway because it was over open ground...one of my guys called out "car, 2 o'clock, 200" but I didn't have a visual on either it or any scouts. The objective was marked failed and back we went to the formation. This time we did not hit the OP, but instead my squad led the way by flanking North of the Gap.
This position overlooking the Gap was much better than the one I had to the South the last time I tried, and even though I was supposed to be the maneuver element, I set my men in a line and picked targets for each of them for our opening volley. When we were set I radioed in and the fun started - we dropped quite a few of them straight away with AR fire and grenades, but as my team advanced towards the road we lost 4 men. We dispatched the two Urals and I cleared the tower.
The engineer worked his magic and we re-armed as the tanks chugged up to our position - LT Harris was alive and well, and it seemed that none of the other squads had taken enough casualties to merit reporting them.
The four tanks pulled up and inched up the road, and were fired upon by what sounded like BMPs - none of the tanks were destroyed and they killed the attackers quickly. The infantry advanced slowly behind them and my team ran into what looked like a couple of Spetznaz stragglers in a stand of trees, then a full rifle squad - which killed another of my men just as we spotted them - off to our left, which I guess was SE of Arudy. A T-72 wreck was just East of Arudy, and as we entered the town from the South we engaged one or two stray soldiers. A few minutes later we declared the town secure and the outtro displaying our handiwork played.
No bugs to report this time, except that I think I killed the recon patrol I was supposed to chase. LT Harris survived the mission and everything else ran smoothly.