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Author Topic: 'Revolution' Campaign Idea  (Read 11592 times)

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Drozdov

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'Revolution' Campaign Idea
« on: 19 Aug 2003, 20:28:14 »
At the moment I am currently working upon what seems to me like a fine (although not yet fully developed) idea for a campaign (especially as it provides a more interesting alternative to all the American missions out there). The protagonist is a militia soldier on the Czech island of Malden (test for authenticity - when did the Czech Republic achieve independance from the Soviets? I think it was the 70s but I'm not sure), a small force of part time soldiers consisting of about 30 men, in which he holds the rank of Corporal. His two other friends, also Corporals, will also play an important part in this campaign. I chose the Czech Republic because that's where they're supposed to belong to (note the names of the resistance soldiers and the flags on some of the house objects), however I know very few Czech names and still have not decided what to call the main character or his friends (suggestions please). Anyway, the situation is this; the leader of the island of Malden (something like a prime minister/president but he would have to be subordinate to the Czech leader and therefore needs a different title - again, suggestions please  ;) ) made an agreement with the Americans that allowed them to maintain a presence on the little island to the East of Malden (one of the reasons for choosing Malden as the location) in exchange for something or other (trade benefits or whatever - it's not really significant). This state of affairs does not please the militia, and in particular our three 'heroes'. However, the campaign starts when one morning, the leader of the American forces issues a message to the President/Prime Minister/Whatever of Malden informing him that he wishes to meet with him in person at his offices to make an unspecified 'offer'. Your small squad of militiamen is informed of this and ordered to form up a 'guard of honour' to escort him to the offices. The first mission is intended to be largely cinematic, if my limited camera scripting skills aloow for this. There will be an intro explaining the situation, then the mission starts with your squad at the eastern base (close to the American island) awaiting the arrival of the Colonel (American leader - is this sufficient rank to command a 'training' base?). He will then be taken by truck (with you as driver so you don't get too bored) to the offices where the mission ends with another lengthy cutscene, showing the object of the Colonel's mission. I'm not sure if I can manage this, but I want to show the meeting between the Malden Leader and the Colonel. The colonel comes up with an 'offer' to give the island 'protection' from Communist forces who he claims are planning a military take over. He offers to place American military leaders in charge of the islands militia group to help train the forces to increase their efficiency and equip them with modern weapons and vehicles; including tanks. Unpleasant consequences of refusal are hinted at  ;). The Malden Leader accepts, reluctantly. This causes mass upset amongst the militia men, and this anger is fueled by our three heroes (it emerges that they have have socialist leanings). I'm getting tired of all this typing (no doubt you're tired of all this reading too), so I'll stop being detailed. Well, the backlash of this results in numerous unpleasant events. I've thought about militia men killing their American trainers or something along those lines (maybe blowing up equipment or somesuch). Ultimately this ends in the assassination of the Malden Leader and the retreat of American troops from mainland Malden. They then announce that the island of Malden is under attack from Communist 'irregulars' (a term used in the last Iraq war - thought it might be appropriate here) and announce their intention to 'save' the island from the insurgents. Obviously the militia are in trouble here. And that's enough to go on for now. I'd like comments on anything I've said so far so I can improve this idea (it's not perfect yet) and also any general hints on making a good campaign...  :joystick:
« Last Edit: 19 Aug 2003, 20:30:48 by Drozdov »

Komuna

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Re:'Revolution' Campaign Idea
« Reply #1 on: 26 Aug 2003, 15:48:24 »
Quote
our three heroes (it emerges that they have have socialist leanings).

<----- Lookout! ----- <

Hmm... Very well! Indeed, chosing the Czech Rep. for a battle scene is a very good idea, as, from what I've seen on a czech movie (Czeska televize), most of OFP objects, vehicles, cloths and houses are based on the czech away of life (a prision guard, for example, wares the same cloths as OFP's policeman; the motorcicle and cars are czech made, etc, etc... Besides, Marek Spanel [well written?] is czech, and so does his project: OFP [his project?]).

But I don't have much to say...

Beside the story, now you must focus on the scenes, how will the story run.
See "Resistance", for example? I doesn't begin exactly from the begining ::); you know, you'll reach that intro cuttscene by the ending of the story... And it's not right in the ending!
So, try to give some sugar on the scene chain, think on these scene tricks and, of course, try to be the most original you can.

The american proposal is so and so... Tanks? I don't think so.
Think about special operations with Deltas, seals and other guys instead, in support of the militias, which refuse. The refusal would still make the americans act, yet on the leader's side.
Though I'm talking about special operations, they don't have to be dressed like a Black Op and the missions don't have to be played at night. Check specialoperations.com for more info (and to get some ideas).
Remember that special operations can be a trigger for langer conflicts.


If you need any help with scripting and this campaign mission making, I'll be at your dispose.
« Last Edit: 26 Aug 2003, 15:53:13 by Komuna »

VipNatePimp

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Re:'Revolution' Campaign Idea
« Reply #2 on: 26 Aug 2003, 17:39:44 »
Hi, part of my famliy is from chzech and they live with me, if you need any names words, etc just contact me

nm11_13@yahoo.com

max_killer_payne

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Re:'Revolution' Campaign Idea
« Reply #3 on: 26 Aug 2003, 18:57:12 »
The opening paragraph about your idea sounds alot like the game Republic: The Revolution !!!  ;D  Dunno, whether you got inspired or its complete coincidence  ;D

Drozdov

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Re:'Revolution' Campaign Idea
« Reply #4 on: 27 Aug 2003, 19:01:41 »
Wahey, I thought nobody would ever respond to this post. Only took a week...

Quote
The american proposal is so and so... Tanks? I don't think so.

What's wrong with tanks? I thought many armies did this; in order to help their allies they give them vehicles and train them on how to use them. In WWII the American Sherman tanks were given to both the British and the Russians in large numbers (even though they were dodgy... they weren't called "tommy cookers" for nothing  ;) ). What exactly did you mean about Special forces? I think you mean that he offers them the help of special forces teams to combat the supposed threat. However, would he offer this unless they were actually at war? Hmm, now that I think of it that is a good idea. The spec ops teams could be used to root out any revolutionaries (in other words, you, the player) and 'remove' them. I was planning on having the island full of assassination squads (particularly in the start before you've amassed much of an army) out to get you. Would be interesting, though perhaps a tad difficult and frustrating (snipers aren't much fun to fight against, or satchel charges for that matter ;)).

Quote
The opening paragraph about your idea sounds alot like the game Republic: The Revolution !!!  ;D  Dunno, whether you got inspired or its complete coincidence  ;D

Given that I've never played the game I guess it's just coincedence. How can this be that similar, though? In Republic you wander around the town gaining support by shouting things from soapboxes and giving backhanders and so forth. In my campaign you run around shooting Americans. Where's the similarity?  ;)

Offline KJAM

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Re:'Revolution' Campaign Idea
« Reply #5 on: 27 Aug 2003, 20:35:25 »
yeah its a good idea, and i thik drozdov is right in what he says
mind you from what ive seen so far the americans usuly sit on their asses and wait for something to bite before reacting but, im not goin into politics, if you dont liek the few word what i just said, ignore and forged em :D

Drozdov

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Re:'Revolution' Campaign Idea
« Reply #6 on: 27 Aug 2003, 20:54:51 »
Ah but they have an unusual definition of the word 'bite'. And they usually bite back first. But we've already had our wrists smacked for such talk, so let's get back on topic...

Just thought I'd say this...

I intend to have the Soviet's get involved, but not directly. That would be diplomatically far too dangerous so all they do is send weapons and so forth, which they could probably just get away with without provoking a major war.

Offline KJAM

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Re:'Revolution' Campaign Idea
« Reply #7 on: 27 Aug 2003, 21:34:22 »
yes my brother! lol maybe you should go the way flashpoint originally did, the bad guys, alebit russian are actually a split faction (fictional of course) just like in ofp, i know its a bit samey but it avoids all the political isues, hell they might not even be russian from what ive been told weapons etc are a large source of income for russians
but i may be wrong lol

Drozdov

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Re:'Revolution' Campaign Idea
« Reply #8 on: 28 Aug 2003, 15:40:03 »
What's wrong with political issues? So long as they're my political issues, of course  ;). A-a-anyway...

Don't knock the Soviets for having a large arms industry. After all, weapons are one of the largest British exports (they won't tell you that on the BBC news). It's about the only British industry that hasn't collapsed  ::) . Though I think it's true the Russians are even bigger exporters. They sold the rights to make AKs to almost everyone (and their dog). And Russian tanks are everywhere, in particular the T55.

I think I prefer the bad Americans being state-controlled. After all, how likely is it that they could break off from the government? I hardly think the soldiers would want to go to such risks without any good reason. When you think about it, the official campaign story line was a bit wooly. Why would a Russian general break off from the state, putting himself in real danger, just to attack a couple of tiny wee islands in the middle of nowhere? Just to be a big nasty evil bald man? They don't even have any shops  ::) ! Though my Americans won't really be all that evil exactly, just kind of... bad. In a more realistic way. I will try and make it less simple (not so black-and-white) and not have any super-evil events happening (no bayonetting babies and so forth). Or if they do bayonet babies then at least they'll have a reason... "It shot at me, honest sir!"
« Last Edit: 28 Aug 2003, 15:44:56 by Drozdov »

Offline KJAM

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Re:'Revolution' Campaign Idea
« Reply #9 on: 28 Aug 2003, 19:11:31 »
nah i wasnt knocking the russians i like them :D they make one of the most reliable weapons out there (the AK's of course:))

as for the other thing, it could be a russian (or whoever you want the bad guys to be) platoon that ALL of them were dishonourably discharched etc and now seek revengde

Komuna

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Re:'Revolution' Campaign Idea
« Reply #10 on: 29 Aug 2003, 01:28:47 »
Errrr... About the tanks... again. ::)

When americans sent the shermans to russia and so, they did it to support them against a worldwide enemy... The WWII, then.

But your 'revolution' is not gona be as big as the WWII, is it? ::) ;)

EhEh! Don't get me wrong... I'm just trying to contribute for your campaign's realism. ;)

Drozdov

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Re:'Revolution' Campaign Idea
« Reply #11 on: 29 Aug 2003, 16:20:58 »
It's standard practice to send all sorts of guns, tanks and so on to help allies. Both the Russians and Germans did it in the Spanish Civil War as well. That wasn't a particularly big war. Okay, so it was bigger than any conflict on a tiny little island of farmers could be, but still... The sending of tanks and stuff didn't only happen in WWII. Anyway, it's not as if the Americans couldn't spare them. M60s they would be, not M1A1s. Armies always give only obsolete technology (well, the M60 isn't that bad, though it is the worst tank in the game with the possible exception of the T55). I think it's a realistic enough idea. The motive behind the proposal is more of an issue to me. Though I suppose that the Americans, even ignoring political matters, wouldn't want a socialist government in an island they were using as a training base... I reckon they'd do everything they could to boot an American base off.

Bulletsfire

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Re:'Revolution' Campaign Idea
« Reply #12 on: 01 Sep 2003, 00:59:22 »
i think its a great idea. BUT i think you should have some deeper reason for the americans helping. Like make the training base be more valuable. i dont think the US would take such a risk of war w/ the soviets over just a small training base, yet alone caring that the russians took over such a small island (malden). They, realistically, probally would only care if the island were rich in somthing like oil or uranium or anything nuclear.

ps-if you need any political info/stuff governments would do/ react to just contact me!

m21man

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Re:'Revolution' Campaign Idea
« Reply #13 on: 01 Sep 2003, 04:10:24 »
Yeah, I don't think the U.S. would risk nuclear war with the U.S.S.R. just because of a little base. A possible explanation for the U.S. wanting to hold the island might be: About 10 years before the conflict in this campaign, a U.S. F-111 carrying a nuclear bomb was on a flight over the Czech island this campaign is about. The F-111 developed an engine problem, and was forced to make an emergency landing on a small, flat island near the main one. The landing was messy, but the crew lived. They detached and buried the bomb as deep as they could, with the intention of coming back later and retrieving it with a black op team. Unfortunately for the U.S., a radical socialist faction on the island decided the little island would be an ideal place for a new, secret base, and constructed one before the black ops could move in. The U.S. couldn't send in troops against this faction without causing an enormous incident, and so they were forced to leave the bomb and wait. 10 years later, the U.S. assists the rebels with the intention of using the rebels to smash the faction on the little island. "Unfortunately", a large napalm explosion will blast the little island, killing everyone on it. While the resistance wonders what the hell happened, U.S. black ops can waltz in, grab the nuke, and exit. No one will be the wiser, and in case the communists did seize the main island, the new government wouldn't have a pre-built nuke at its disposal.

Bulletsfire

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Re:'Revolution' Campaign Idea
« Reply #14 on: 01 Sep 2003, 06:22:36 »
OR... the revolutionaries had some LARGE financial backing and bought a nuke off the black market. and the us must now intervene so if the nuke goes off, the russians wont think that the americans supplied the revolutionaries with the nuke. thus starting a whole new world war... the war that will end the world and cause armageddon.