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Author Topic: Ending a mission with group respawn...  (Read 1034 times)

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Offline Clue

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Ending a mission with group respawn...
« on: 18 Jun 2003, 21:59:22 »
 I am working on a multiplayer mission that uses GROUP respawn, but it won't end when all the playable units have been killed!

I have made a trigger:

type: end#2  (or should i use loose?)

condition: not (alive ap1) and not (alive ap2) ...etc

activation: "START" objstatus "FAILED"

 The trouble is when all playable units are dead, all players end up as a seagull rather than going to the debrief.

Any help would be appreciated

SteroidG

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Re:Ending a mission with group respawn...
« Reply #1 on: 23 Jun 2003, 02:13:10 »
Just make sure you don't have another trigger that has "End#2" cause it won't work if there are 2 or more. As far as I can see, your concept should be working. Why don't you try that trigger by using a simpler condition, like "!alive ap1" then kill yourself and see if it works.