ArmA Weapons Scripts (11)
When you shoot an engineer carrying a mine on his pack, an explosion occurs.
Advanced popup target script which the mission author can set how long the popup target stays down. It also can control how many shots it takes to know it down.
Attach and detatch ACOG, M203, Aimpoint, GP-25 and/or suppressors (silencers) on your weapons in-game.
A plane will perform real and accurate free fall or SADARM bomb runs against indicated object or coordinates.
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc. (Please, do not mirror this resource yet).
Allows the player to have two "large" or primary weapons and switch between them at will.
Allows you to place explosives on vehicles and disarm them or detonate them even if the vehicle is moving.
Looking for a method to enable the player to conceal weapons?
Shows wind, weather, target and weapon info while you aim with your sniper rifle.
Pretty basic but easy to use script to make a harrier drop its bomb when the desired waypoint is reached.