A collection of scripts to give spawned units some intelligence
TYPES of SCRIPT The scripts are now broken down into six main types: GUARD – Units spawned guard where they are spawned until enemy activity is detected by any of up to 4 triggers. They then rush to guard whatever you tell them to and maintain a perimeter. GUARD-HUNT – As above, except that instead of rushing to guard an object (vehicle etc.), they rush to engage the enemy threat. HUNT – The most basic script here. Unit(s) spawned immediately go to engage a selected target. MOUNTED-HUNT New - These scripts were mentioned in the previous release. They simulate mechanised/mobile infantry hunter force. Hunter force activation is by any of a maximum of 4 triggers. PATROL-GUARD New – Similar to the GUARD scripts, these allow a patrol to be set up along a maximum of 4 way-points, the unit(s) will break patrol and guard an object (vehicle etc.) and maintain a perimeter if any of a maximum of 4 triggers is activated. PATROL-HUNT – As above, except that instead of guarding an object, the patrol hunts the enemy force down.
The OFPEC Command Reference contains details of all scripting commands available to the editor.
All you need to know about how to start editing.
This tutorial explains the mysteries of multiplayer editing.
OFPEC hosts several quality tutorials written specifically for the site by staff and members...
Register a tag, browse for addon keys...