[r, g, b, a]
r is the intensity of red, g is the intensity of green, b is the intensity of blue.
a is alpha (0 = transparent, 1 = opaque).
All values should be in the range 0 to 1.
["ShapeName", "AnimationName", "Type", TimerPeriod, LifeTime, [Position], [MoveVelocity], RotationVelocity, Weight, Volume, Rubbing, [Size], [Color], [AnimationPhase], RandomDirectionPeriod, RandomDirectionIntensity, "OnTimer", "BeforeDestroy", "Object"]
Note that all these values are set as arrays to show their development in time. If you set the Size array as [1, 2], then at the beginning the size of the particle will be 1 and at the end of the lifetime of the particle it's size will be 2. The rest of the values during the lifetime will be linearly interpolated.
ArmA and OFP
drop ["cl_basic", "", "Billboard", 1, 1, [-3.5*(sin(direction xural)), -3.5*(cos(direction xural)), 0], [random 0.1, random 0.1, random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]
ArmA Only
drop [["\ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d", 8, 1, 8], "", "Billboard", 1, 1, [-3.5*(sin(direction xural)), -3.5*(cos(direction xural)), 0], [random 0.1, random 0.1, random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]
Arma2 Only
drop [["\Ca\Data\ParticleEffects\Universal\Universal", 16, 0, 64, 1], "", "Billboard", 1, 1, [-3.5*(sin(direction xural)), -3.5*(cos(direction xural)), 0], [random 0.1, random 0.1, random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]
[x, z] or [x, z, y]
x coordinates are east to west
z coordinates are south to north
y is height above ground.
Default y is 0.
[x, z]
x coordinates are east to west
z coordinates are south to north.
[x, z, y]
x coordinates are east to west
z coordinates are south to north
y is the height above sea level.
[group, index]
Group is of type Group, index selects waypoint.
Index 0 selects first waypoint which is always created on group starting position.
Note that [groupname, 0] is automatically created at a unit's starting position. Therefore:
And so on...