Home   Help Search Login Register  

Author Topic: All players getting a hint  (Read 1339 times)

0 Members and 1 Guest are viewing this topic.

hurlothrumbo

  • Guest
All players getting a hint
« on: 30 Apr 2003, 14:12:41 »
OK, I really should know this........
What I want to do is have a hint displayed on all players in MP games screens.  In singleplayer, yeah, simple enough hint "whatever"

But this doesnt work in multiplayer.  How do I make this a global hint?  I've searched.
I thought hints did work in MP.

Offline Terox

  • Former Staff
  • ****
  • Follow the Sappers!
    • zeus-community.net
Re:All players getting a hint
« Reply #1 on: 30 Apr 2003, 18:10:54 »
its the same
hint "blah blah blah"
Zeus ARMA2 server IP = 77.74.193.124 :2302
Teamspeak IP = 77.74.193.123

hurlothrumbo

  • Guest
Re:All players getting a hint
« Reply #2 on: 30 Apr 2003, 18:28:15 »
Hmm.  The guy who was testign it MP said it didn't- he msut have not seen it.  Thanks :)

Offline Lykurgos

  • Members
  • *
  • Member of Decapitator
    • My ftp site (contains few mission etc...)
Re:All players getting a hint
« Reply #3 on: 01 May 2003, 09:00:55 »
Try hintformat "blah blah"
You are right of course, to go alone would be crazy. You will be my driver.

Offline Killswitch

  • Members
  • *
  • Peace, cheese and ArmA
Re:All players getting a hint
« Reply #4 on: 03 May 2003, 09:31:55 »
Quote
I thought hints did work in MP.

They do. However, the "hint" command has to be executed on all client machines (IIRC). I'm guessing you're doing the "hint" in either a script running on the server or only on one client.

Put the hint line in a trigger and have that trigger activate somehow.

That "somehow" could be all kinds of "somehows", like a vehicle entering the triggers activation area or by having the trigger wait for a public variable to become true. The latter would require you to initialize that
variable (let's call it "hintplayers") in for example the init.sqs.

Then, in a script running somewhere, preferably on the server, when the time is right, there's a

Code: [Select]
hintplayers=true
publicVariable "hintplayers"

If you tell us a bit more about when/why the players need that hint, we can perhaps give you better advice what to do.

« Last Edit: 03 May 2003, 09:32:23 by Killswitch »

hurlothrumbo

  • Guest
Re:All players getting a hint
« Reply #5 on: 04 May 2003, 15:55:03 »
I think the other guy just didnt see the hint, because it is in a trigger.  Thanks anyway killswitch.