Missions Depot > Arma2 - Multiplayer Beta Testing

[CO-09/A2CO] Whole Lotta War - Dynamic Mission

(1/1)

SaOk:


Title: Whole Lotta War
Author: SaOk
Type:   Arma2 CO + (optional but suggested BAF + PMC)/ MP COOP 1-9
Version: 1.62
Mission version: 0.51

Latest Youtube video (from SP):
http://www.youtube.com/watch?v=o9dTKgi6QBU

Installation: Put Put CO09WLW_v0_51.Takistan.pbo to MPmissions folder in arma2 main folder

Optional Addons (You can use none, some or all, any combination):
http://forums.bistudio.com/showthread.php?145394-Takistani-Armed-Forces-2035-v0-6b
http://forums.bistudio.com/showthread.php?121207-US-Marines

MOD/ADDON Notes:
-Else very awesome Blastcore may cause heavy suddent FPS loss after 1-1,5h playing. Avoid playing the mission with the current version of the mod.

Download:
https://www.dropbox.com/s/b6jplegvkplqrlc/CO09WLW_v0_51.7z

Description: Possible prequel for Chasing Grim Reaper campaign.

Key Features (WIP):
-Dynamic mission using whole Takistan map
-Different ways to play (as basic infanry group, tank squad, mechanized group, transport choppers...)
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-Optional HighCommanding (AI groups can handle by themselves too)
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Many factions involved
-Made with Perfomance Friendly Methods

3rd Party Scripts:
-Dynamic weather script by Engima (+ folumetric fog effect by BIS)
-Mando Missiles Script by Mandoble
-Surrendering script borrowed partly from USPMON (by Mondasa & Kronzky)
 
Thanks:
 -SavedByGrace (Ideas and US battleshouting/AI function voice-overs)
 -Rejenorst (US battleshouting and mortar idea)
 -Bardosy (hungarian battleshouting)
 -Tslava (czech battleshouting)
 -Poacher (british battleshouting)
 -Nettrucker (german battleshouting)
 -OFPEC for feedback

Navigation

[0] Message Index

Go to full version