Ok, trying make classic bankrob etc. mission multiplayer. 2-8 players, as robbers.
Now theres 2 things i been thinking. First is, making Cops walking at city pointless (random waypoints). I was thinking to make their behaviour "safe", and give waypoint of "guard" big as city area is. Before that, "Cycle". Will this make them walking at city, and draw guns when alert is made ?
Alert would be set whit changing players side. First civilians, then change their side to East. Cops are west, friendly to civilians. Now, the trick is that alert (=change side) is made when a) player takes gun (pistol) out of his pocket or b) bank is robbed. Robbing the bank could made whit trigger whit "addaction" line.
Thats whats i would need help. If aint too hard, can this made more tricky ? Point is, that players can hide pistols, but if M16 at shoulder, that also makes alert ? I guess it would need script whit "knowsabout" and "Checkweapon" (?), but my skills arent high.
Once again made it short:
1. Cops patrolling at safe first
2. Cops shoot players if they see player whit gun
3. After alert, Cops go combat behaviour