Home   Help Search Login Register  

Author Topic: Question about Missions  (Read 1778 times)

0 Members and 1 Guest are viewing this topic.

Offline Mad Pup

  • One Who Asks A Lot.
  • Members
  • *
  • OFPEC Is Awesome
Question about Missions
« on: 28 Feb 2012, 22:43:44 »
Sorry if this is the wrong thread for this, but what consists of a good single player mission? What qualities make a good solid mission?

-Mad Pup
"The object of war is not to die for your country, but to make the other poor bastard die for his" - General Patton
[SH]MadPup
[SH]Squad

Offline Gruntage

  • Missions Depot
  • Administrator
  • *****
  • How do I get outta this chickensh*t outfit?
Re: Question about Missions
« Reply #1 on: 29 Feb 2012, 09:38:34 »
You posted in the right place. The best way to find out what makes up a good single player mission is to check out some of the high quality missions in the mission depot. If you want a list of what generally makes up a good quality mission, then here's one:

- Overview that draws the player in, good image (an in-game image is best) and enough info that doesn't give the plot away but enough that entices the player to play the mission.

- The intro is very important in conveying the mission plot. Good quality intros take a long time to make (very complicated process). Most 'good' intros I've seen in the past have been quite awkward to watch, because of wrong camera angles or text that isn't on the screen long enough etc. The intro is probably the second most important aspect of a mission (at least imo).

- It's quite difficult to say what makes up a good quality 'mission', because everyone has their own tastes. I could say that lone wolf missions are really good and yet someone else could say that lone wolf missions are boring and pointless. But, in general, for a good mission you need a solid plot, complex scripting, loads of special features (dialogs, voice acting, in-game camera etc). The plot is the most important because it is that that keeps the player entertained.

All of this is subjective. What makes a good mission in my eyes is going to be different to how someone else sees a good mission. So, like I said, it's quite difficult to list what makes the actual mission itself high quality.

- An outro that ties off the plot, using complex camera scripting. The outro should give the player a sense of accomplishment. You don't want to have spent so long on a mission, only to end up seeing only a 'mission completed' message. The outro should be similar to the intro in terms of quality.

- Briefing (forgot to mention it). The briefing should be comprehensive, clear and without digress. All information should be conveyed clearly, with objectives outlined. The briefing should furnish the player with all the necessary information he will need. Most mission makers will try to put as much info into the briefing as possible, some of it unnecessary. I've fallen into that trap a couple of times. Whilst you don't want to put too much info in, you don't want to have the player enter the mission clueless as to what to do.

That's pretty much what I think makes a good mission. It is subjective, and I'm sure someone will have a different opinion to me on this. But, I think that there is one thing that we can all agree on about what makes a good mission: a solid, entertaining, enthralling plot.

Like I said at the start, check out some of the missions in the mission depot.

Hope this helps

Gruntage
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba

Offline Mad Pup

  • One Who Asks A Lot.
  • Members
  • *
  • OFPEC Is Awesome
Re: Question about Missions
« Reply #2 on: 01 Mar 2012, 23:53:13 »
Opinions are what I want Gruntage. Thanks!
I'll see what I can come up with.  ;)  :cool2:


-Mad Pup
"The object of war is not to die for your country, but to make the other poor bastard die for his" - General Patton
[SH]MadPup
[SH]Squad

Offline Raptorsaurus

  • Editors Depot Staff
  • *****
Re: Question about Missions
« Reply #3 on: 25 Mar 2012, 04:44:14 »
I might add that detail of the briefing also depends on how realistic you want the mission to be compared to real-life combat operations. If the mission is mostly about just excitement and killing lots of enemies, then the briefing can and should be bare minimum info. If you want to imitate a real-life mission (like a special ops. mission) then you might want the briefing to be more detailed. In real life, good intelligence is required for a successful mission, so the briefing should then have detailed intelligence. Since in real life, intelligence often sucks, even though the briefing has detailed information, it does not necessarily have to be entirely accurate. In other words, it is good if the mission has some surprises that the detailed briefing failed to mention or reported wrongly. Just to give you an idea, I have a friend who is a former Navy Seal and he used to read intelligence reports in the area of 100 pages before some operations. At the other extreme, he could be called in for an emergency operation that only had a short verbal briefing and a few satellite images and known enemy and or hostage photos. He jokes about one mission where the operation area map (building and room layout) was literally a photo copy of a hand drawn map on a napkin passed from a CIA guy to a Navel Intelligence officer in a clandestine restaurant meeting. That was an emergency snatch a grab mission that failed miserably! They ended up grabbing the wrong person because the CIA informant passed a bad photo to the CIA (the informant turned out to be a double agent passing false info). Luckily no innocents were killed and the person they grabbed was a former U.S. Army Ranger who was actually working in the area as a bounty hunter searching for the same bad guy.