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FSM scripts and BIS converations with multiple option menu

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Ext3rmin4tor:
I've just learnt how to use properly a FSM script and the new event handler script associated to a kbTell function (and I'm already starting to hate the FSM scripts!). These scripts are not required for a linear conversation, that is, when the sentence told by the player and the other AI units are always the same, but they are needed when you want to create an option menu to choose the following sentence for the player, like for example you see in Harvest Red in the mission before Manhattan, where Shaftoe allows you to choose whether to remain in Chernarus or go home. I was wondering if someone would be interested in a tutororial on FSM scripts and the BIS conversation system.

Pirin:
From the man himself:  http://forums.bistudio.com/showthread.php?t=91875

Especially of note from that is the demo mission.

HateDred has a  good tutorial as well:

Part 1
Part 2

Ext3rmin4tor:
Yes, that's the one I used to understand how it works, but I think it is not well structured. Anyway maybe I'll do it in future and submit here, than it's up to you to judge if it is better and worth to be hosted.

Pirin:
There's no such thing as "too many tutorials"! :)  Please do work up one and post it here.

andywt:
Does anyone have the demo mission mentioned in this thread?

Please provide a link.  Thanks.

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