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Author Topic: createUnit problem...[SOLVED]  (Read 1808 times)

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Offline Krieg

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createUnit problem...[SOLVED]
« on: 11 Feb 2010, 09:49:40 »
I have a little problem with createUnit command.
People have been complaining about lag in my mission, "Operation Hellfire", and I tried solving it by mass-spawning enemies after first part of the mission.

All I got in return was message:
"Error. Type string expected number"

Here is my script:
Code: [Select]
~0.5
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "camp", bravo, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "forest", charile, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "delta", delta, 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "fig", epsilon, 0.5, "PRIVATE"]

Anything I got wrong with the script?

Thanks,
Krieg
« Last Edit: 13 Feb 2010, 15:34:23 by Krieg »
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline RKurtzDmitriyev

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Re: createUnit problem...
« Reply #1 on: 11 Feb 2010, 14:30:29 »
Well, to start with, I think you're missing the init field in each command. You have:

Code: [Select]
"SoldierEB" createUnit [getMarkerPos "camp", alpha, 0.5, "PRIVATE"]

Try replacing with:

Code: [Select]
"SoldierEB" createUnit [getMarkerPos "camp", alpha, "", 0.5, "PRIVATE"]
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Offline Krieg

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Re: createUnit problem...
« Reply #2 on: 11 Feb 2010, 19:00:29 »
Thanks for such a quick response, RKurtzDimitiyev!
But now it shows up different error:
"Type Group, expected String"
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline RKurtzDmitriyev

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Re: createUnit problem...
« Reply #3 on: 11 Feb 2010, 20:12:11 »
??? The following code should work if you have a marker named camp and a group named alpha:

Code: [Select]
"SoldierEB" createUnit [getmarkerpos "camp", alpha, "", 0.5, "PRIVATE"]
It works on my computer. Here, try it out, just play the attached mission and press Radio Alpha.

The bug report bar should place a little # symbol where it stopped reading; where does it show up in your script?

« Last Edit: 11 Feb 2010, 20:13:54 by RKurtzDmitriyev »
The OFP Editing Center wishes to remind you that the faithful COMREF will never threaten to stab you and, in fact, cannot speak.
However, in the event that it does speak, you are encouraged to heed its advice. ;)

Offline Krieg

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Re: createUnit problem...
« Reply #4 on: 12 Feb 2010, 07:27:08 »
Your one works perfectly!

My one:
Code: [Select]
"SoldierEB" createUnit [getMarkerPos "camp", alpha, "", 0.5, "PRIVATE"]|#|': Error. Type Group Expected String
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline RKurtzDmitriyev

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Re: createUnit problem...
« Reply #5 on: 12 Feb 2010, 15:23:44 »
I'm afraid I'm stumped. :(

Obviously, the engine is running into something that's supposed to be a string, but instead it's a group. Maybe you have variables clashing? Is it possible you named on of your groups "camp," for example? That would probably cause errors like this.
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However, in the event that it does speak, you are encouraged to heed its advice. ;)

Offline Planck

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Re: createUnit problem...
« Reply #6 on: 12 Feb 2010, 16:39:23 »
The group 'alpha' does exist doesn't it ... otherwise the command will fail?


Planck
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Offline Krieg

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Re: createUnit problem...
« Reply #7 on: 12 Feb 2010, 19:59:48 »
@Planck
Actually, it is just one example, Planck.
It does that for every single unit I try to create.
So, not just alpha
Bravo
Charlie
Forest
Delta
and, of course, Epsilon.

@RKurtzDimitriyev
Quote
Is it possible you named on of your groups "camp," for example?

Not entirely impossible, but highly unlikely. That would imply that I named groups "Forest", "Fig" etc.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline Planck

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Re: createUnit problem...
« Reply #8 on: 13 Feb 2010, 00:01:40 »
The point I was making is, the group, whatever it is called, must exist before you can create a unit for it.

If it doesn't exist no unit will be created.


Planck
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Offline Krieg

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Re: createUnit problem...
« Reply #9 on: 13 Feb 2010, 11:28:26 »
It actually does exist.

I left the officers with "alpha = group this" in their init.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline h-

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Re: createUnit problem...
« Reply #10 on: 13 Feb 2010, 13:43:35 »
The below code works fine for me (you had charlie mis-spelled btw).

If it doesn't for you then there has to be something wrong with the group definitions in the officer inits. :dunno:

Code: [Select]
~0.5
"SoldierEB" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "camp", alpha,"", 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "camp", bravo,"", 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "forest", charlie,"", 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "delta", delta,"", 0.5, "PRIVATE"]
~0.5
"SoldierEB" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierEB" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierEMG" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierEG" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
~0.1
"SoldierELAW" createUnit [getMarkerPos "fig", epsilon,"", 0.5, "PRIVATE"]
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Offline Krieg

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Re: createUnit problem...
« Reply #11 on: 13 Feb 2010, 15:34:05 »
Works perfectly! Thanks h-! :good:
If you see a light at the end of the tunnel, then it's probably an enemy tank.