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Author Topic: [R3F] Revive : A lightweight and efficient revive  (Read 2669 times)

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Offline madbull

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[R3F] Revive : A lightweight and efficient revive
« on: 29 Dec 2009, 13:36:32 »
[R3F] Revive : A lightweight and efficient revive


(Opens a new window to http://www.dailymotion.com/video/xbko...eo2_videogames)

Description :
This is a lightweight and efficient revive for the multiplayer game. A player who was shot falls into an unconscious state. All medics can revive an unconscious player. The number of revive possibilities can be configured. There are also many other options.

This revive system has been designed by the members of the R3F with the objective to be lightweight and to provide the expected features.


Features and characteristics :
- The unconscious state is done with animations and black out video effects
- The medics can revive via the classic "heal" action menu
- The number of revive possibilities is configurable
- When the player has no more possibilities of revive, he is out of game or he respawns at camp (according to the configuration)
- If there is no medic to revive the player, he can respawn at camp (if allowed)
- A player who is out of game can watch the game in spectator mode (if allowed)
- Markers on unconscious players' position can be shown (configuration)
- The player respawns with the same weapons/magazines as before the death

- Multilingual via a stringtable (default : english & french)
- Deeply tested : bug free
- MP & JIP compatible
- Lightweight : 20 kB, no public variable neither setVariable
- Configurable : 4 configuration variables clearly explained (in english and french) in a config.sqf file


Installation :
The installation is explained step by step in the INSTALL.pdf (in english and french) file. It can be easily installed on a mission and does not require a lot of knowledge in ArmA 2 mission editing.

Download the [R3F] Revive

Version :
v1.2
- Fix the altitude of the player when he becomes unconscious in a building, on a roof, a bridge, ...
- The installation manual has been enhanced

v1.1
- The "respawn at camp" is now based on the "respawn_xxx" markers system
- The revive requires now 1 to 4 (random) "heal" actions to make the revive process longer
- There is now a briefing on the demo mission

v1.0
- First public release
« Last Edit: 31 Jan 2010, 10:10:42 by madbull »
madbull ~R3F~

Offline hoz

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Re: [R3F] Revive : A lightweight and efficient revive
« Reply #1 on: 29 Dec 2009, 16:00:38 »
Please provide a demo mission in editor format. No one wants to download the mission and then unpbo it to use it.
Xbox Rocks

Offline madbull

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Re: [R3F] Revive : A lightweight and efficient revive
« Reply #2 on: 30 Dec 2009, 10:24:01 »
The packaging of the [R3F] Revive has been modified. The new packaging is available via the link on the first message.

It includes a PBO and a non-PBO version.
« Last Edit: 30 Dec 2009, 10:37:51 by madbull »
madbull ~R3F~

Offline hoz

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Re: [R3F] Revive : A lightweight and efficient revive
« Reply #3 on: 30 Dec 2009, 16:16:55 »
Awesome, thanks, will try it out later!
Xbox Rocks

Offline madbull

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Re: [R3F] Revive : A lightweight and efficient revive
« Reply #4 on: 18 Jan 2010, 14:11:42 »
New version release :

v1.1
Quote
- The "respawn at camp" is now based on the "respawn_xxx" markers system
- The revive requires now 1 to 4 (random) "heal" actions to make the revive process longer
- There is now a briefing on the demo mission

The [R3F] Revive is still lightweight as it is our main goal.

Download link in the first message.
« Last Edit: 18 Jan 2010, 14:18:55 by madbull »
madbull ~R3F~

Offline madbull

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Re: [R3F] Revive : A lightweight and efficient revive
« Reply #5 on: 31 Jan 2010, 10:02:05 »
New version release :

v1.2
Quote
- Fix the altitude of the player when he becomes unconscious in a building, on a roof, a bridge, ...
- The installation manual has been enhanced

The [R3F] Revive is still lightweight as it is our main goal.

Download link in the first message.
madbull ~R3F~