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Author Topic: Compiling many functions at once  (Read 1104 times)

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Offline ModestNovice

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Compiling many functions at once
« on: 09 Dec 2009, 05:39:06 »
Hello everyone, currently my mod team has split one file we kept over a thousand lines of code from various functions into seperate files, all has worked well.

My question is, does it have any affect on game performance when we use preProcessFileLineNumbers for multiple files all at the same time as opposed to compiling one file with all the functions in it?

Thanks,
DaChevs
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Offline nominesine

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Re: Compiling many functions at once
« Reply #1 on: 09 Dec 2009, 12:58:10 »
I believe that it's difficult to get a definite answer in this case. It depends on system specs and a several unknown factors. I would say: Try it yourself. If you observe a difference, it's likely that others will too. If you can't notice any difference at all, it shouldn't matter to others with similar specs. Ask the other members of the mod team to do the same test, to ensure that you have covered a wide range of different computers to get better results.
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