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Mando Missile ArmA for ArmA2

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Mandoble:
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.

Read included mma_readmefirst.pdf for install and usage instructions, find here the online version.

Mando Missile ArmA 2.4Beta10.2 Please, do not mirror/redistribute (SixUpdater allowed).

Changes in v2.4b10.2

- Highly improved performance for MMA HUD and TV, these of you having locking on problems in overloaded missions should notice it
- MMA TV, MCC, LRR and support console screens selfadjust for any interface size, no more small displays
- Added systems for some missing ACE2 units (thanks to Shuravi-rnd)
- Added rearming configurations for ACE2 Su34s
- Added systems and rearming configs for Duala air units (except UFO)
- Added systems and rearming configs for PRACS air units
- Added systems for CWR demo air and land units
- Nuclear effects performance improved, no more visual problems when detonation happens in large cities
- RKLS STormShadow has GPS targeting again
- Fixed RAH66 Hellfire setup
- Added CWR units MMA setups (thanks to Shuravi-rnd)
- Added CCIP for Mi24 bombs as well as x2 Igla rearming config.
- Fixed mando_airsupport_code_ca was being called for airborne assault instead of mando_airsupport_code_pa

Some notes about MMA_XEH_AutoLaunch.pbo made by Kju:
If you have this and Extended Event Handlers it will try to self-initialize MMA in the following way:
- If the mission being played has not initialized MMA after few seconds and it is the server, it initializes MMA.
- If the mission being played has not initialized MMA after few seconds and it is a client, it initializes MMA only if the server has initialized it.
- If the server initialized it but you dont have MMA, you will see a notification every 10 seconds indicating that MMA is missing on your client.

When MMA is self initialized it checks for presence of FFAA and ACE to setup automatically their respective configurations.

Defunkt made a modification of the default BIS Javelin reticle that you can grab here
The mando_portables.pbo enables a better (wider) reticle for the Javelin and replaces the default crosshair with more authentic targeting 'stadia', these changes can only be made with an addon where the core MMA suite can be addon or script-only hence it is packaged separately. It is especially recommended if your display resolution should result in part of the default reticle showing.

Credits:
Defunkt, aside from pretty good ideas, he provided sounds, the outstanding images of the RWRs for east and west planes and fine tuned all the PAAs present in the pack, he also modified Raptor6 MFD to include "NTSC" effect as well as some nice pp effects for older type cameras and MMA HUD customizations for portable launchers (Igla, Metis, Javelin, Stinger and Strela).
Raptor6, do you like the fantastic background of the TV systems? it is from him.
Deanosbeano and scars who provided some mando turret models usable for the Phalanx gun.
Cyborg11 for the ACE2 setups
Kju for MMA_XEH_AutoLaunch.pbo

Special thanks:
All these guys among others have been providing ideas and good testing along the life of this project:
Alex72, Crusader, Cyborg11, Kremator, Manzilla, Massimo, Rubberkite, Scars, Stiltman, Vengeance and ViperMaul.
  

See it in action:
Mando Missile Helmet Mounted Display
Mando Missile ArmA freelook/Track IR
GLT Falcon CAP + Mando Missile
Mando Missile ArmA - TorM1 for ArmA2
Mando Missile for ArmA2, Patriots vs SCUDs
ArmA 2 Destroyer with Mando Missile automatic systems

ViperMaul:
Bravo! I will do my best to get some Arma2 testing in for ya.

Mandoble:
Now that Gnat released his russian aircraft carrier it is time to see it in all its glory ;)

MMA Kuznetsov CV test mission <- Already included in new 2.4b2 pack.

This includes a prototype of Mando Gun for ArmA 2.

Here the Kuznetsov engages enemy planes and ships automatically.

Mandoble:
New 2.4b2 available for download, check first post.

Changes in v2.4b2:

- In MP games, pilot might have control of some TV systems only if gunner is not human.
- If a BIS weapon is assigned to a HUD mode, this BIS weapon cannot be selected pressing "F" key.
- TV laser bomb models fixed, so they will not require anymore Mike's F16 ammo box (except for F16 systems).
- Most warheads of fired BIS missiles replaced by mando ones will keep its default power.
- Missile replacement now includes Gnat's submarines missiles and they fly with the correct flight profile.
- A10 has an extra TV system for the AGM65.
- PMC AH64 Apache setup added.
- Gnat's Kuznetsov carrier full setup with mando missiles and mando guns included (as easy as adding a new gamelogic near the carrier). Read mma_readmefirst.pdf for more info about usage of this new gamelogic.
- Mando Gun ArmA for ArmA2 integrated within Mando Missile, a turret object made by Deanosbeano included as example of mando gun usage. Read Mando Gun section in mma_readmefirst.pdf to get more info about usage and examples.
- MCC TV systems now have three different looks (old grayscale, not so old and no so grayscale and full color), the MCC TV MDF image has been modified to add NTSC effect (thanks to Defunkt).
- New mando_gun_arma.utes and mma_test_kuz.utes missions added.
- Ka52 gunners now has a helmet mounted display.

Mandoble:
New 2.4b3 beta available for download, check first post.

Changes in 2.4b3:

•TV systems better adjusted for the "unsupported" small interface size graphics option, no more empty holes above and below the camera MFD area.
•TV systems also integrated with UAVs, you can activate the system from a commanding vehicle and then use the UAV weapons, camera to mark targets or just guide the path of the UAV. This works for both, BLUFOR UAV and OPFOR small one.
•Portable weapons HUD support (by default, Javelin, Igla, Metis, Stinger and Strela).
•Forward looking radar display integrated with HUD's of some planes (AV8B, C130J, B52, Su34, F16s and F35B). The radar displays contacts or locations in the radar scan area in front of the plane in a top-view like display.
•HUD systems customization options: Now all hud systems can be personalized at will using the info provided by the HUD's main core script. Good examples are the customizations made by Defunkt for all the portable weapons (Igla, Metis, Stinger, Strela and Javelin).
•New flight profile parameters for default Patriots (AI and MCC based), way more effective against hi flying fast SCUDs even during initial climb and final dive SCUD states.
•New reloading system for both, BIS weapons and virtual weapons and countermeasures.
•BIS default top radar can be blocked (with red semintransparent bars where friend and foe dots look) the same. The feature can be enabled by mission makers.
•All the remote capable TV MCCs now can lock on remote targets (no LOS check performed).
•Added setup for Mi28.

Defunkt made a modification of the default BIS Javelin reticle that you can grab here
The mando_portables.pbo enables a better (wider) reticle for the Javelin and replaces the default crosshair with more authentic targeting 'stadia', these changes can only be made with an addon where the core MMA suite can be addon or script-only hence it is packaged separately. It is especially recommended if your display resolution should result in part of the default reticle showing.

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