Addons & Mods Depot > Arma2 - Visitor 3 and Terrain Editing
Custom buildings (not BIS) placed in Visitor SOLVED
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DeanosBeano:
I have been struggling with something fro a couple of days now and thought i would ask for some ideas /poiners/ help!! ;).
Ok here goes .
My island set up.
p:/DBO/CA ,dbo_afghanistan,dbo_wall
dbo wall is configged as Land_dbo_wall so all good there for visitor .
my wall has Hitpoints just like Bis buildings everything is configged correctly ,i have tested them when placed in editor and all works well, i hit it the hole appears i walk through , i satchel it after that it all falls down like a house and the rubble (ruins appears).
Now when i do the same to a wall placed in visitor , it ignores the hit points weakens the armour ( might be pscycological) and simply falls like a house no rubble.
so far i have tried the following without sucess.
1 .binarising before placing in visitor , nil sucess.
2 .added Map Building and class Building to geo lod propertites . no success.
3. configged the building inside the island cfg ( this made it work in arma 1, did away need for p/dbo). no sucess.
4. took the dbo_wall out of the namespace folder and rpatthed to p: direct , and olnly placed the cpp file inside the dbo_wall folder and then placed those in my name space p:/dbo_wall .no sucess.
5 tired number 4 binarised and unbinarised ,added model.cfg to the namespace dbo_wall folder when unbinned. no sucess
over to anyone who has achieved success or has anymore ideas .
thanks in advance . db
Again i reiterate the addon works fine with no error reprts in Bin log or arma.rpt. when placed via the editor
Planck:
Your P: drive should have the ca\ folder separate by itself containing the relevant stuff from the ArmA2 game.
P:\
bin\
ca\
core\
dta
...
...
myisland\
anotherproject\
yetanotherproject\
...
...
etc
Planck
DeanosBeano:
yeah i have that , kinda hard to write a structure in text without making everything look like its all in one folder i guess.
anyway i am using the recomended environment
ca directly on p with all relevant stuff .
another ca folder in dbo\ with only the configs parsed using the bat file someone made.
all Bis buildings work fine.
i have copied exactly the build for my own custom stuff. too with and countless other ways .
no luck , i have also met people who can get bis ladders working and not there own. by using the recomended environment.
my last guess is that i simply have to attach my model cfg to the bottom of Bis buildings and also put my cpp stuff in bis buildings 2 cpp whilst binarizing but path the models to my custom folders, if that dont work then i am all out of angles.
Gnat:
--- Quote ---another ca folder in dbo\ with only the configs parsed using the bat file someone made.
all Bis buildings work fine.
--- End quote ---
Well, some say its "recommended", but I don't use it and my stuff works fine.
I have ALL BIS stuff in the main CA, and thats it. No copies of configs elsewhere.
I have converted many config.bin files to config.cpp. Both files are left there in each directory Maybe thats why it works.
My island directory sits in the P root. My (1) custom addon added to the map sits within a subdirectory within the island directory.
My "Addon" project directory setup within Visitor is blank.
Maybe worth trying.
DeanosBeano:
Thanks to all who replied to the thread .
I have fixed it with a combination of all ideas .
ca on p drive
island on dbo\myisland
objects on dbo\myisland\myobjects
binarise = point to island folder click option and source folder path = \dbo\
rtms and hide anims now work on buildings
TY
DB
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