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stand alone weapon config headache

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cj525:
Hi all, we are putting together a mod and have run into a weapon config error that we cann't seem to solve.

basically when the weapons folder is bined it throws no errors. however in the editor when we place one of our units depending on the weapon we get this error:

(our unit has a M16a1 20rnd mag)
"no entry'bin\config.bin/cfgweapon.uns_M16a1_20

now when we place a BI unit and remove his weapon and add one of ours we get:

"no entry'bin\config.bin/CfgPatches/The_Unsung.units.'


--- Code: ---class CfgPatches
{
class The_Unsung
{
weapons[] =
{
"uns_m1911","uns_makarov","uns_tokarev",
"uns_m1897","uns_m1897riot","uns_m870",
"uns_m14","uns_sks","uns_sksbayo",
"uns_ak47","uns_ak47bayo","uns_car15e1_20","uns_car15e2_20","uns_car15e2_30","uns_ct56","uns_ct56bayo","uns_m16a1_20","uns_m16a1_30",
"uns_m79",
"uns_m60","uns_rpd","uns_rpk",
"uns_handgrenade","uns_throw","uns_mk3a2gren","uns_m61gren","uns_m67gren","uns_m68gren","uns_f1gren","rg42gren","uns_rgd33gren","uns_rgd5gren","uns_rpg43gren","uns_rpg6gren","uns_m8smoke","uns_m18red","uns_m18green","uns_m18yellow","uns_m18purple",
"uns_m72law","uns_m72used","uns_rpg2",
"uns_sa7",
"uns_dshkaa","uns_dshkhmg","uns_m2hb",
"uns_anpvs2",

"uns_50calammobox","uns_50calammoboxempty",
"uns_AmmoBoxUS","uns_WeaponBoxUS",
"uns_AmmoBoxNVA","uns_WeaponBoxNVA"
};

requiredAddons[] = {};
requiredVersion = 1.14;
};
--- End code ---
the order we've done the config.cpp for the weapons is:

definitions,
cfgpatches,
vehicleclasses,
skletons,
cfgmodels,
cfgammo,
cfgmagazines,
cfgweapons,
cfgsounds,
cfgvehicles

any ideas? any help would be great as this looks like the last thing holding up our mod.

Cheers

kju:
Add


--- Code: ---units[] = {}; // If you do not define ANY new cfgVehicle classes; If you do, you have to add them in here.
--- End code ---

modEmMaik:
Yepp, .kju is right  :)

I also think that you get some more errors, displayed in your arma.rpt.

ArmA ingame usually shows only the first error message.

BR,
mike

Planck:
Also, cfgSkeletons and cfgModels should be in a seperate model.cfg file and not in the main config.cpp.

This is then processed when you binarize for trying it in-game.


Planck

cj525:
cheers guys I will try those suggestions out  :good:

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