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(Review Completed) [SP/QG] Sabotage

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CH:
Hi,
When I made this mission, my goal was to make it short, simple and unpredictable. Please try it out and let me know where/if you think it needs improvement.

Title: Sabotage
Mission Version: 1.01
Author: CH
Release date: 2009-04-20
Game (version): ArmA 1.14
Gametype: SP
Addons required: Queens Gambit

Mission Summary:
Infiltrate an enemy airfield and destroy your targets.

Credits:
Chris Henderson (ArmA Edit)
Mr. Murrey (Armed Assault Editing Guide)
schuler (Beta test)
DaKa (Beta test)
bert (Beta test)
mathias_eichinger (Beta test)
NightJay0044 (Beta test)
savedbygrace (Beta test and flare sound)
Mandoble (Light Bulbs)
Planck (Light Bulbs)
Loyalguard (Light Bulbs)


**************************************
CHANGELOG:

v0.90
- Beta Release

v0.91
- dbe1_hotfix removed from mission.sqm

v0.92
- Mission restructured
  Two more groups of targets added (pilots and fuel depot)
  Mission success when at least two out of three groups destroyed/killed
  All targets have 4+ random positions
- Gear selection
  Suppressed MP5 added
  M24 added
  Hand grenades added
- Reinforcements
  If the main camp is alerted of Blue force presence they will call in reinforcements
  Three fire teams will then be airlifted to the island by a single Mi-17
  Each fire team has three possible lz's out of wich one will be selected randomly
  The three fire teams will share knowledge of Blue force presence with soldiers from the main camp
- Different approach
  If the player decides to land on either the northern- ,southern- or western coastline the enemy will "hear" the
  player coming and attack him/her directly
  The player will still be able to attack the targets and accomplish the mission but it will be much harder since he
  has lost the element of surprise
  The player will be given a hint of what to expect if he/she tries a different approach
- Minor tweaks
  Music trigger adjusted
  Soldiers in camp will now move to assist soldiers who launch flares
  Soldiers in camp will now move to assist the UAZ if it detects Blue force. (UAZ will not launch flares)
  Removed the possibility that the player would start on top of a marker
  The guards will be patrolling closer to the helos and fuel depot
  It is more likely that the player will be detected once he or she closes in on the helos and the fuel depot
  Ammo removed from player boat
  Ammo and fuel removed from boats in harbor
  Player waypoints removed
  Briefing and description rewritten
  Markers added
  The UAZ is now unlocked
  MG removed from UAZ

v0.93
- Environment
  Streetlights added
  Light bulbs added to streetlights
  Some streetlight attract insects
  Ruins added to high grounds and village
  Flare sound added
  Music volume tuned down
  Civilians added to village
- Game play
  Patrols added to village
  All patrols in village will stop patrol in "safe" mode once Blue force is detected
- Minor tweaks
  Hint removed when player died

v0.94
- Short intro added
- Chicken sound added close to barn
- Increased the stability of the reinforcements script

v0.95
- Game play
  Increased the time between detection and flare launch
  Increased the time between detection the arrival of reinforcements
  Passenger in UAZ will be able to launch flares once he is out
  Reduced probability that some enemy units appear

v0.96
- Runway lights added

v0.97
- Outro added

v1.00
- Disabled radio during outro
- Changed outro text for target Charlie

v1.01
- Resized and reshaped the high ground trigger

OFPEC Review

DaKa:
Downloaded mission, but I have a problem with it, it says that I need dbe1_hotfix (?). I have Queen's Gambit loaded, what could be the problem? Maybe 1.15 is needed??

Also, I noticed that you have put a pic in your description. I really like that picture, but if you want, make a border for it! It is a nice touch it really betters the image!  :D

schuler:
same as DaKa dbe1_hotfix. i used 1.14 QG and got the same error

CH:
Thank you both for trying my mission. I've searched for a solution and found this thread:

http://www.ofpec.com/forum/index.php?topic=30465.60

As I understood it, the problem could be solved by removing "dbe1_hotfix" from the mission.sqm, so I've done that and played it a couple of times. 

It works fine for me, but please try again.

The mission is created in v1.14 so it would surprise me if that were related to the problem.

schuler:
hey CH you fixed it :yes:
you can delete your missions by using the modify in the upper right side of your posts and replace the mission file to the top thread. (please)
cheers schuler

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