Ok we replayed this again...
something we noticed...
On the battle back towards the start from the tower, many east guys had no guns, this is a sign they spent sometime in the water.
The battle once you get to the tower, I think the west respawn needs some more cover its very chaotic and I dunno how many times I died there but it was certainly taking its toll on other players.
The begining cut scene and landing is much better done now. Everything worked smooth.
You have a lot of hidden guys, well done on that painstaking work
The respawn after the tower is too far, and probably not needed. what might be nice to have is a respawn half way between the 2nd and the tower. maybe off the to the left.
We killed the prisoner again, hes in a bad spot, the objective didn't change any when we killed him.
I think you should consider a marker for the respawn, you can link it in the briefing and then update the marker pos when the respawn point changes and the briefing should be dynamic and move with it.
Still bordering on the long side but the newer evac point seemed to keep our interests this time around.