Objects that have a config will work fine in the editor as long as they have a proper working config, of course.
If you have an object that has animations (doors etc), or effects and other groovy stuff AND this object is going to be placed on a wrp then there is an additional requirement that needs to be considered.
First the classname must begin with Land_, second the remainder of the class name must be the same as the p3d name.
So, for example, you have a model called MY_Model.p3d and it has opening doors all over the place ...extra effects ladders, dancing girls etc etc.
The classname then would have to be Land_MY_Model.
Of course model.cfg, config.cpp etc is also still required as well for the relevant stuff.
Planck
THanks for this info but I've tried to set this up and have had no success. Where in the master config is this setup. is it in the cfgmodels.h,cfgVehicles_buildings.h, or the config.cpp...or somewhere else.
I'm at a loss, any chance of a snippet or if not then a finger pointing me in the right direction.
Cheers
Histoy . Currently right now the groovy animations on our buildings only work throught the ingame editor and not building placed on the map originally.