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Author Topic: Operation Black Dragon  (Read 1685 times)

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Offline The-Architect

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Operation Black Dragon
« on: 03 Oct 2021, 01:00:27 »
 A few years ago, I created an 18 mission campaign for Armed Assault. I finished it ut never releaased it.

 

The fully voice acted campaign followed a Marine amphibious landing on the island of Sahrani to defeat a Russian invasion. The player followed the main characters of Rudy Lamb, a Marine Squad Leader and Scott Fuchs, a special forces team leader.

 

Lots of innovative scripts were added. The eagle eyed amongst you will see flocks of birds flying up when startled, soldiers urinating, enemy sections throwing smoke and bugging out when they drop below a certain strength, players being able to insert ear defence and much more. Thanks to all the people who have released scripts to the community. I managed to complete all the missions, briefings and cutscenes and the campaign was put in single mission format so that players go back and play their favourites. It wouldn't be ArmA without bugs though and the final product lost one or two lines of recorded dialogue (the subtitles remain) and one or two error messages pop up during gameplay.

 

The community stopped playing the game in favour of ArmA III so nobody really got to fully enjoy Operation Black Dragon. Therefore, I've put all of the cutscenes together to make a movie from it. The briefings are kept so that you can see what was supposed to happen in the missions and the missions are summarised in text format between the scenes.

 

I hope you all enjoy the movie, and if any of you would like the actual campaign to play, let me know and I'll send it to you.

 

Thanks for your time.

 

https://youtu.be/QYw_QZWuX-E

 
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline Inlesco

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Re: Operation Black Dragon
« Reply #1 on: 10 Jul 2023, 11:31:43 »
Quote
The-Architect wrote in another thread:

Folks, thanks for our support. I am porting this campaign to ArmA III. Obvs there will be quite a few changes but the conceptis still sound. I still believe in the project and have found that ArmA III isn't all that different. It has quite a few challenges in the porting but most of it is straight forward.

Keep an eye out.

Hello there, Architect! How's the port to Arma 3 going? This really looks like a solid campaign to me, would love to try it out with the modern Arma experience!