I played this mission with Mario and other SEALZ yesterday. The chopper NEVER flew in. There are 5 AT round.
We made it all the way in the compound without beeing engaged. This mission is pretty simple when you plan it right. The tanks do not engage you 500m out. I just played it, they were at the cross roads (compound dirt road and main rd) about 300m from us while we were still driving in trucks. We were not even spotted.
The player chooses whether or not to engage the tanks really.
It seems like you guys want me to simplify my mission and there are no true bugs. Because my mission is tough you will give me a low score.
If your wondering, "is he a little upset"... Yes, I am. "Give us more weapons...."/"Give us more intel."/"You can't be stealthy."
1)I hand picked how many of each weapons you would recieve.
2) The sniper team is your intel, they can easily see the tanks rolling at you from there position.
3) I made it all the way to the base without firing a single shot (w/3 other people too)
My Mission Plan (8 players):
-Get out of boats, head to trucks, grab Silenced weaps and AT's (< just incase)
-Head to checkpoint
-Snipers scout the road to find the checkpoint and get visual of your trucks as they appear....
-Snipers then informs you of tanks coming down the road, by this point you should be moving past checkpoint.
-Pull the truck over (out of sight line from checkpoint) find cover. Let the tanks roll by.
-On the western side of compound there is a squad patrolling N-S when squad turns there back to you you haul ass to compoud walls with 3 guys. Then you get in the back entrance. The other 3 guys take care of enemy base (dont engage until the other team does).
-The timer doesn't start until the enemy spot you as BlueFor..... once this happens you will probably take shots and a alarm will go off, when this happens.... 5min before execution.
-Sniper team can assist however they want... this includes moving in.
I will not go on any further.... Players will have to figure it out from there.... I am upset I had to give this much up.
Another thing... why do you question my objectives? If any other mission maker says Take a Town.... you do it... no questions asked.... Here you do not want to go through a checkpoint.... one of the easiest objectives EVER. No killing involved...
Are you guys just frustrated at this mission because it makes the players think too hard?
I will put Mando's script in and the satellite feed, but beyond that, everything else is staying just the same.
----------------
EDIT*
Just so you guys know I do appreciate that you tested and submitted things that you think I should change. This is much better than months of nothingness.... So thank you very very much
... I just do not agree with your list of changes
. As you can see