Hi Imutep I think you should check this before you'll put this for review, note that I only tell you about the things that should be changed
Test report for Belle Foille by WinKIller0Intro
Used arma: version 1.14, ARMA:Queens Gambit, required addons in use
1)Error message; It stays on screen for that intro
2)You don't give much information about what's happening on the first half of intro, later on you explain few things but I never got answered to my question "Why?", "Why are they doing this?"
3)You use strange line at the belle foille hotel where you cut to prm. minister and SLA troop. Now it seems that SLA troop is reporting to prm minister instead of "prisoner-guard"-feeling
1)Briefing doesn't fit at all there. You talk about the things that have been discussed in the intro allready and now it feels like briefing is meant to be for MP usage where you can't have a intro.
2)You didn't give any information how SLA will react when I try to rescue hostage/bodygurads (you should keep in one term for one group) and prm. minister (see: mission)
3)The map is... well it's overwhelmed with different type of markers and such, also what's a negative side that you haven't translated german markers into english. Consider cleaning up
4)Notes section isn't bad but it doesn't give you anything good feelings neither. Maybe you should consider adding more notes, example would be some information about SLA reactions and such.Mission
1)There's no need for that commie thing, it breaks your atmosphere when there's no commies nearby and yet somehow your mate can shoot one from 300 meters without any noice. Or is there something else you're looking for with this chatter?
2)Those reinforcements for SLA are way too close to the battle field, player can suspect what's going to happen if he does the mission as I did. Flank Belle foille from the righ (which was the easiest way in..) put laser marker.. call cobra and you're done. I never tested it though
3)When making something look like it would have been in fire for a long time you should remeber taking off the fuel and ammo from them preventing that explosion sound.
4)You're missing one script near bodyguards, fix it please
5)You don't give any info about mission failed system even when mission is failed. Now when the bus is blown up 3 times in a row I give up for this mission for now and wait for a updated version.Debriefing
1)Bad. No explanations add some and everyone's happyOutro
-didn't make it
A good mission with refreshing aspect but flaws in terms of bug fixing and one way gameplay. But Bellef foille has its moments which I'll save forr a later usage