Rumpidy bumpidy...Catching this thread before it gets out of sight, out of mind...
Overview
Not so good, just a picture, aligned too close to the top and no text...but you did supply an Overview with your package - I suggest you re-pbo your mission with that one, it looks good.
Intro
None present, but I would have liked to see one.
Briefing
The markers on the map are alright, but I would suggest to put the detailed info into a subsection and the objectives on the first page. The information provided was quite good. Notes could be filled with some kind of diary for immersion or with extra hints. No weapons selection, but I think there can be none once you are inside a vehicle (parachute).
Mission
I liked the para insertion, not many missions feature one. Advanced towards the village, killed a few guards and the patrolling UAZ. Then I planted 2 satchels, kept some distance and detonated them...it turned out that the shack lay in ruins but the stacked weapons caches still stood. Here I advice you to delete all the other weapons caches but the "tower" because I wasted satchels by spreading them too far from it. Fortunately I scavenged some from the weapons tower itself. Then I made a rapid dash towards the chopper only to be shot by the guard. Ok...slow crawl from 150 m out, killing the guard that tried to get me from behind and grenaded the one at the chopper.
A hunter force appeared lightning fast. Fortunately, you provided a pickup as a means of escape, becaust I did not make it on foot (tried it twice). Got out about 200 m away from the Exfil point, and some enemies greated me. I wasted them, wondering if the mission would end in captivity...But no, a lone soldier of my supporting squad survived. This situation is quite illogical, I suggest to remove the waiting squad and replace them with one chasing you before you are able to get off the island. Then I boarded the boat, loaded the second guy and off I were to extraction point. Mission over.
Conclusion
An entertaining and challenging mission, not too hard but nothing I would play without retries. Just fix the overview, add an intro and outro and make the ammo dump smaller - then it would be a great mission.
Cheers
Mathias