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Author Topic: I Need Some Ideas For Farmland Mod  (Read 3112 times)

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Offline RolsRois

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I Need Some Ideas For Farmland Mod
« on: 30 Oct 2005, 19:13:34 »
Hello Folks, I'm currently working on Tom Anderson's Idea, Called Farmland.
You're Building An "Empire" Up There, You Can Collect Resources By Yourself, You Can Build Barns And Buildings To Collect Resources, Create Animals, Etc.
I Need some ideas for the mission, here are the statues.
Cars:
You can Buy Cars Offcourse...

Animals:
Animals Are For Collecting Resources, Cows For Milk, Chickens For Meat Etc.

Plants:
You Can pick plants and they used as resources too.

You Need To Sell Those Resources To Get Money Offcourse...


Anyone Get an idea? :wow:
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Offline MachoMan

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Re:I Need Some Ideas For Farmland Mod
« Reply #1 on: 30 Oct 2005, 19:30:04 »
  • Vehicles that plow your fields to make them usuable.
  • Crop spraying planes.
Get those missions out there you morons!

Offline RolsRois

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Re:I Need Some Ideas For Farmland Mod
« Reply #2 on: 30 Oct 2005, 20:10:56 »
i didn't get the crop spraying plants idea, can u give more details please?
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Offline crave22

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Re:I Need Some Ideas For Farmland Mod
« Reply #3 on: 30 Oct 2005, 20:29:16 »
They spray pesticides to help keep the crops from getting, for lack of a better word, infested.

Here's an idea:
You can go into town and do some odd jobs for extra cash. They're optional, but they can give you a boost if you're dirt poor.

Offline MachoMan

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Re:I Need Some Ideas For Farmland Mod
« Reply #4 on: 30 Oct 2005, 20:32:54 »
Yep crave is right, that's what i mean.
Get those missions out there you morons!

Offline RolsRois

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Re:I Need Some Ideas For Farmland Mod
« Reply #5 on: 30 Oct 2005, 21:01:56 »
thanks for the ideas folks, and can i have some more ideas? remember, it's gotta stick to the 40's
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marcus3

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Re:I Need Some Ideas For Farmland Mod
« Reply #6 on: 31 Oct 2005, 02:57:43 »
umm.

- Cow Show? U take u'r cow to the main squar and get a juge to look at it?

- Tractor Race
 

Offline RolsRois

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Re:I Need Some Ideas For Farmland Mod
« Reply #7 on: 31 Oct 2005, 14:27:10 »
marcus, dude, i meen you cannot have pets in this farm mod, cause, you create the cows for resources, and the tractor race sounds awesome, ill work on it
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Offline Kendo J

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Re:I Need Some Ideas For Farmland Mod
« Reply #8 on: 31 Oct 2005, 14:45:38 »
I still like a bit of shooting in all these mod's

How about west and east farmers, you can build an 'empire' with a private army, like Columbian drug barrons use the right wing rebels to protect thier crops and the left wing commy rebels have thier own land and they fight over coke growing areas all the time.

and the governemnt fights both of them!

can not have an ofp mod if there won't be any shooting????

Kendo

Offline RolsRois

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Re:I Need Some Ideas For Farmland Mod
« Reply #9 on: 31 Oct 2005, 18:16:12 »
ok Kendo, Ill think about it i guess
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Conors

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Re:I Need Some Ideas For Farmland Mod
« Reply #10 on: 31 Oct 2005, 19:52:24 »
german occuption,dosnt have to be in france, could be in the channel islands.
« Last Edit: 31 Oct 2005, 19:52:49 by Conors »

Offline marshmanguy

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Re:I Need Some Ideas For Farmland Mod
« Reply #11 on: 31 Oct 2005, 22:38:08 »
Will you be able to buy a rifle, for shooting out in the back yard or "puttin' down" old yeller if he bites Timmy?

marcus3

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Re:I Need Some Ideas For Farmland Mod
« Reply #12 on: 01 Nov 2005, 04:36:19 »
i hope not  :P maybe u could go hunting or something (we need deer for ofp!)
or like have a mini game in the mission calld chiken shoter, like when u click play or whatever u get setposd to this one spot in some fenc so u cant get out, and then the chinkens start running back and forth?......

Offline Kendo J

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Re:I Need Some Ideas For Farmland Mod
« Reply #13 on: 01 Nov 2005, 17:44:07 »
ok so you guys are into your dynamic stuff i get that... as i said before shooting is cool... hunting is alright but the deer don't shoot back.

How about a local (evil) landlord collecting rent with some "heavies", to back him up if you refuse to pay.. there will be too many to handle yourself, but with the help of other farmers and a few shotguns maybe a few rifles you can start fighting back and become a landlord yourself dealing with good and bad farmers!

Offline crave22

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Re:I Need Some Ideas For Farmland Mod
« Reply #14 on: 03 Nov 2005, 04:54:37 »
How 'bout your family is in a good ol feud with the neighboring family. That'll give ya some nice scenarios for shooting.

Or the farmer next to you wants your land... And you want his... And you both have shotguns.

Offline RolsRois

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Re:I Need Some Ideas For Farmland Mod
« Reply #15 on: 03 Nov 2005, 13:50:34 »
wow many many ideas, thanks guys, and yes rifle is purchase-able, i guess i can do a "mafia" that is collecting your cash, and you can recruit farmers, that whouldnt be a problem, and yes ill make hunting if we will have a deer
ill welcome any other idea.
the mission is on farmland islands, cause it is the most reasonable for farming  :)
« Last Edit: 03 Nov 2005, 13:51:18 by RolsRois »
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jBrereton

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Re:I Need Some Ideas For Farmland Mod
« Reply #16 on: 23 Nov 2005, 21:53:57 »
You could also buy a hunting rifle to poach deer rather than legally hunt them, but you'd have to avoid people like rangers.

Also, night time sheep-stealing missions against your rivals.

I would personally have your rival as East, and the police (government is a bit general, plus I don't imagine that anyone other than the police getting involved) as the Resistance side, who would attack you if you got out of hand with your poaching/attacking of your rivals.

It'd be better if there wasn't German occupation IMO. Possibly it could be set just after the war, when people were supplying all food all over the world.

It could even be set with you as a Russian peasant in the USSR, with rivals etc. but you'd also have to give some of your crops to the government.

Offline RolsRois

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Re:I Need Some Ideas For Farmland Mod
« Reply #17 on: 24 Nov 2005, 17:26:43 »
ok guys, ill say it again, it's more of a stretegy game then RPG.
you build units, you take over farms, you get resources, sell them, money, there are no police or rangers, there are guns offcourse, farmers, mercenires etc.
any suggestions after i gave some more details?
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jBrereton

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Re:I Need Some Ideas For Farmland Mod
« Reply #18 on: 24 Nov 2005, 19:19:21 »
I don't see why a farmer would need mercinaries, don't they already have guns aplenty and some form of training?

It'd be good if you hired farmhands and then trained them up in different ways, like in that old game Battle Realms. For example, if you put a farmhand into a shotgun training range, he'd come out with a shotgun and some skills. If you put him into a cow-farming hut, he'd come out with another cow and also the skills to breed some more etc.

That's just an idea of mine, it might be crap/really hard to implement.

HOBOMAN

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Re:I Need Some Ideas For Farmland Mod
« Reply #19 on: 24 Nov 2005, 21:34:35 »
I think your farmland mod is a good idea. A nice change of pace.
First off to avoid confusion with current Farmland Mod (the zombie one), I'de change the name.
Secondly I wouldn't make the rivals the USSR farmers because that just brings up a dull West vs East theme in a new context.

I think the rival farmer should be a german farmer who you suspect of being a nazi war criminal. You have a little militia of men and so does he. At day you two fight for customers, and night you two fight each other. You can sheep steals (as mentioned before) and burn down his corn field. Defend your own farm house at night too. I would avoid having too much rpg-ish elements. Instead you can have a storyline with  better devloped characters. Before the nightraid missions you could buy guns in town or trade, but I would stay out of hiring new workers to avoid complexities in the over all campaign.

jBrereton

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Re:I Need Some Ideas For Farmland Mod
« Reply #20 on: 25 Nov 2005, 23:13:19 »
lol a German nazi farmer I think not. I'd prefer to have you both being farmers in the USSR and your rival is a capitalist in secret, that'd be more fun.

HOBOMAN

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Re:I Need Some Ideas For Farmland Mod
« Reply #21 on: 25 Nov 2005, 23:25:46 »
lol a German nazi farmer I think not. I'd prefer to have you both being farmers in the USSR and your rival is a capitalist in secret, that'd be more fun.
Actually many former nazis fled europe after WWII and escaped to South America and some even started a new life in the USA. The northern european strip in USSR were there was rich soil to farm was pretty dull. Not many towns or people to interact with, no police or military close by. How could a capitalist farmer be living in the middle of no where in the USSR in the 1940's? That makes no sense.

jBrereton

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Re:I Need Some Ideas For Farmland Mod
« Reply #22 on: 26 Nov 2005, 20:53:02 »
They could merely believe in the capitalist ideology, I myself am pretty left-wing, which is quite strange for England. I'm not saying that they're a capitalist who leapt over the Berlin wall 'for a better life', they could merely be in the same area as you but believing in a different way of life.

Also, you could have a little village with soldier's billets in it so that the army were involved (albeit limitedly) and also some civilians.

Not too hard, really.