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Author Topic: Shell casings ejected from stationary MGs!  (Read 1352 times)

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Offline Nemesis6

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Shell casings ejected from stationary MGs!
« on: 03 Aug 2004, 23:50:22 »
Well, I got the idea, and the basis for the script, from Tactician. Try it. It has to be added as such
This addEventHandler ["fired",{_this call loadFile "MGbullet.sqf"}]

What do you think?
« Last Edit: 04 Aug 2004, 23:17:43 by Nemesis6 »
I am actually flying into a star... this is incredible!

Offline Nemesis6

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Re:Bullets from stationary MGs!
« Reply #1 on: 04 Aug 2004, 00:06:02 »
By the way, for you lazy, lazy dogs, here's a picture!

It doesn't really do it justice, so don't base your discision of trying it or not on this picture.
« Last Edit: 04 Aug 2004, 08:42:16 by Nemesis6 »
I am actually flying into a star... this is incredible!

rOk

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Re:Shell casings ejected from stationary MGs!
« Reply #2 on: 12 Aug 2004, 13:14:34 »
Nemesis this doesn't work for me.
I used standard M2 and got an error which was a quote of the whole script.


#edit:

Nevermind. Got it workin'. The reason it didn't work was that i wanted to put this
Code: [Select]
This addEventHandler ["fired",{_this call loadFile "MGbullet.sqf"}]

into header for quick reminder (after semicolon ;)) and it read that too. Do functions "read" differently then scripts?

Nice work though.

« Last Edit: 12 Aug 2004, 13:40:26 by rOk »