Yeah they are going to do that. Basically the mission is going to be this:
Based on Malden, NATO fighting NATO, amkes a changed from NATO fighting Soviets. Basically with the story line NATO has developed a tactical AI computer that can think strategically and compensate for whatever actions its opponent takes on scales of probability then deploys forces accordingly to counter its opponent thereby almost always achieving victory. Chips have started being added into the NATO tanks and aircraft so NATO can more accurately test the system in real life rather than simulation, with the hope of eventually not having to sacrifice soldiers in battles. The AI is programmed to learn on its own and gain real world experience to more accurately predict the way the opponent will react rather than rely on previous battle data, because it can learn the AI becomes a true artificial intelligence and decides it doesn't want to be a puppet of NATO so it launches attacks across Malden on NATO positions.
It activates the chips that have been installed in the tanks and aircraft now that there is a considerable amount of the newly modified units and use them to assualt the island by remote starting with all the closest "enemies" to its core and then working its way outwords.
In the intro you'll see some of the assaults on the NATO positions, during the mission there will be assaults going on and you might stumble on one of them. You command a mixed Special Forces and regular infantry unit, armour and air support can't be offered to help you as they're too busy trying to hold off the assault from the AI to launch a counter attack. Not all tanks and aircraft have been modified, but some have so there are enemy forces immediately in several bases all over the island. You will be able to make use of some armoured forces by scavenging through bases that have already been attacked and repairing the vehicles.
However, the idea is to make this mission very tactical and strategic as well as full of action, i said earlier in the story line that the AI is deisgned to predict its opponents movements on probability scales from previous battle analysis and real world warfare, since it hasn't faced you before it can't predict YOUR movements, but it can predicts your likely movements from analysing previous battle data, so if you try and take a route which is obvious or something that would generally be thought of it is likey you'll get ambushed by tanks charging in at you, outnumbered and outgunned your screwed. You literally have to take routes that no one would ever think of to remain unpredictable and succeed.
As for the name ideas, i like a few of those, and a possible sequel sounds alright as well, maybe something to do with the Russian attempting to steal it and it turning on them forcing the Russian to take it out... well i have to make the first one to start with and i'll take it from there.
I'm still thinking of more abbreviations, i'll post up my final name decision once i have one.