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Offline SEAL84

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Old Resistance campaign...
« on: 03 Oct 2003, 07:01:59 »
*SEAL reaches into his big bag of toys and pulls out an idea from 2001...*

Way back when we were ooohing an aaahhing over OFP 1.3, Radiosilence and I dreamt up this cool idea - a Resistance campaign!  How novel!  Imagine that, taking the resistance units and using them for something!

Then, after we had drawn up the plot and were starting to get people together, BIS goes and releases the official resistance campaign.  Talk about a kick in the face.  We had this all thought up before they announced it...and naturally we dropped it like a hot potato when they did.

But, for the greater glory of OFP, I relate to you the unofficial resistance campaign (at least what I can remember of it!).

- - - - - - - - - - - - - - - - - - - - - - - - - - - -

So here's the story:  

You're a young 20something journalist, a native of Everon.  Your dream was to study abroad, expand your horizons, and see more of the world than your little country has to offer - so you've been somewhere in the West studying at one of the big journalism schools (Colombia, Syracuse, whatever).  So you finish school, and decide that you're going to come back home to your beloved Everon, but you hang around for a few more years to pay off loans and such.

It's during this time that an oppresive military government comprised of some of the more undesireable characters in Everonian politics takes over, complete with Soviet backing (they want to turn the island into a military outpost or something - they have a vested interest in controlling the region and it's a hell of a lot easier to do it this way) - they're in control but have the muscle of a good number of Soviet troops on the island backing them up.  There are no NATO forces here at all - another interesting twist.  You hear about this, and of course you're pissed off.

But, being a journalist, you decide that you could help out more if you headed down there to do a series of stories for the papers about it - really dig deep and relay the whole tale to the rest of the world, because they have no idea how bad things have gotten in Everon.  Naturally the government puts the squeeze on any free press, so you take it up as your quest.

So you get back to Everon and look up a few local journalist friends of yours and they point you in the right direction - you write up a few in-depth articles without the commies coming after you, but then you get the big break - a local resistance leader has heard about you and has agreed to let you interview him.

Talk about publicity!  So you go to the meeting place (covertly of course) and you meet a contact who gives you more info - using that, you find the leader in a house and sit down to interview him.  But, somehow Ivan found out that this guy was in town and launches a raid to bag him - troops storm the house and there's a gun battle, and you're caught in the middle of it.  

When you come out from behind a desk, you see that everyone is dead, except for the resistance leader - he's been shot up in a major way but he tells you to get the hell out of there, because more likely than not the Russians are coming for YOU next, since you were seen with these guys (whoever their informant was could have told them that).

So what do you do?  Find the resistance and hope they take you in.

- - - - - - - - - - - - - - - - - - - - - - - - - - - -

In short, that's mission 1.  It could be done in a really long intro, or a mission with cutscenes and suchlike.  It should draw you into the story.  Where it goes from there, who knows.

So you are sort of unwillingly thrust into the role of a fighter and not just a journalist.  We had thought up things like NATO special forces intervention gone awry, raids, sniper missions, all kinds of cool things - more detailed and "guerrilla-like" than your average OFP:R missions.  Things like blowing up the cars of the puppet government's officials, infiltrating a parade held for a city mayor and causing all sorts of mayhem and destruction...etc.

We wanted this to be story-driven, but with plenty of action; more than just ambushing stuff and taking back towns.  If I remember right, the resistance was supposed to be multifaceted as well, and one of the factions that had joined into this loose coalition would go renegade, playing all kinds of hell with things.  There woud obviously be a pretty thick plot in all the intros and outtros - and you'd be privvy to most of it because of your unusual position.



So now I put the question to you, readers: since BIS made the official one, is something like this old news?  Does it interest you at all?

If so I can certainly get more of the details and stuff, but I figured the above is good enough for a general overview.
« Last Edit: 03 Oct 2003, 07:02:25 by SEAL84 »

Drozdov

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Re:Old Resistance campaign...
« Reply #1 on: 03 Oct 2003, 18:22:08 »
Quote
But, somehow Ivan found out that this guy was in town and launches a raid to bag him - troops storm the house and there's a gun battle, and you're caught in the middle of it.

What, one guy called Ivan found out that? And he has his own army? That's a resourceful man!

On with the real points...

Why drop a Resistance campaign just because BIS released one? They released an American one as well... but that wouldn't stop anyone, would it? This idea bears little resemblance to the official one, so why not make it? Personally I wouldn't be interested, but that's just because I like the Soviets and not the Americans (*points at signature*). But it's a nice detailed idea which could be done very well. Although it's unlikely you'd have the money to go to an American university

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #2 on: 03 Oct 2003, 18:45:04 »
Obviously Ivan was used as the collective form for Russians  :P

We dropped it for the main reason that we had no idea what BIS was cooking up.  Work on this plot started about a month before Resistance was even anounced, but we stopped because we didn't know the story that BIS was going to use.

In retrospect we could have done it without problems, yes, but we just didn't know at the time.

As for points about the story:

There would be minimal American involvement here, and then only special forces "advising" you.  NATO would have no real reason to step in and counterattack, and so it comes down to the resistance and the resistance alone.

As for the point about the university, well, I couldn't come up with any English journalism schools off the top of my head.  Besides, there are plenty of foreign students in my classes right now - in fact a girl from the Ukraine is in one of them, and she's from a rather humble background, it seems.  Apparantly there was a government program to send a certain number of students here etc etc etc.

But anyway...the big questions are these:

1.  Yes its different - but is it different enough?  Some people might just gloss over it and write it off as "just another campaign."

2.  Would you (meaning anyone reading) be interested in a campaign with a lot more emphasis placed on story?  Sure the missions would be action-packed, but there would be lots of attention paid to the bigger story in intros, cutscenes, and outtros.  A good number of people get turned off by this and just want to blow stuff up.

Other reactions?

m21man

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Re:Old Resistance campaign...
« Reply #3 on: 03 Oct 2003, 20:43:26 »
Not another resistance campaign. I mean, no offense, but there's multiple ones in progress already. Drozdov's, Bulletsfire's, plus the inevitable parade of them once BAS gets its collective butt in gear and releases the Lost Island. Maybe a Russian campaign, with no corny plot twists where the player's character betrays the Russians for the Americans (Cough, cough, Red Hammer, cough, cough, cough ;D ). Why not a nice Spetznatz campaign instead?

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #4 on: 03 Oct 2003, 21:15:05 »
Exactly the reaction we anticipated when we heard BIS was making one.  ::)

Homefry31464

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Re:Old Resistance campaign...
« Reply #5 on: 03 Oct 2003, 23:01:09 »
Hmm, I would like it.  Just because there is already resistance campaigns out there, none offer the same story-line or missions.  There are hundreds of West missions as well, or spec ops, but who's complaining.  If it was well done I would get it.  I'd rather play something kind of like something I have played, rather than play the same type of mission over and over that is done okay.

Kaliyuga

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Re:Old Resistance campaign...
« Reply #6 on: 03 Oct 2003, 23:39:58 »
 There is definately a lack of good missions out there for as long as the game has been out...

so any well thought out/planned mission would be appreciated by the community I would think ;)

 Besides I vaguely remember a rescue a downed pilot  mission that SEAL did way back in the day that I beta tested and it was a nice mission.

so I say go for it
:thumbsup:


Offline SEAL84

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Re:Old Resistance campaign...
« Reply #7 on: 04 Oct 2003, 02:05:21 »
Oh man....did you by any chance hang onto that Beta?  I know it was a long time ago but if you still have it, that would absolutely kick ass, 'cause I got a new computer and somehow the mission was deleted off the old one.

And thanks for testing it, even if it was back in the olden days.

Anyhow...I think this campaign could be damned cool, plus it would be a departure from the usual OFP fare.

I'll try and tackle this myself...if anyone has any other ideas or wants to collaborate on a story, feel free, do it right here.  

Of course this will have to wait until I finish Operation Cutthroat first!  ;D

Captain Winters

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Re:Old Resistance campaign...
« Reply #8 on: 04 Oct 2003, 03:19:21 »
Well, I do say we might have struck a winner! For two years I've been writing screen-plays and using OFP to make mini-movies and full fledged missions and what not- and when I was done reading your post I was in awe.

The potential shown here is amazing. Have you ever written anything before?
  • The main character is innocent and has no wanting in a war.
  • He's naive enough to not know much about politics (until he meets up with his friend)
  • Having him as a journalist expands the way the story can be branched- (ex.: being sent to cover a story on political turmoils and learn information from his future enemies).
  • Many fruits can be thorwn in since the character is friends with other chararcters who are civilians as well. All Civilians get scared...
  • We can send the player on missions to take pitcures, write articles, drive to friends house and interview and question ect. ect.[/size][/color]
Not only these things can be added- but many more. Hell this stroy has potential to become an official BIS campaign. All we would need would be voice actors, and cinematographors, and screenwriters!!  :o :P

...Hey guess what!!? I do the last two!  ;D. I'm now working on a screenplay ('Riding The Bullet')- an upcoming movie. In november I'm going to work on OFP 2 with BIS- but's it's only part-time. Until then I have nothing else to do! You need some help with missions? cutscenes? dialouge? music selection? screenwiriting? cutscenes? overviews (of the entire story)? organization? ect. ect.- almost anything movie producing related- I can help you. Plus the OFP stuff? Whatchya say? Let me work on this screenplay and campiagn. I'll guaraentee it'll be a gem!  :)

(If you'd like to see some of my work email me (captainwinters@msn.com)- I'll send a sample agreeded under the NDA, to view).

I think that's about it!

Tanks!  8)
« Last Edit: 04 Oct 2003, 03:19:58 by Captain Winters »

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #9 on: 04 Oct 2003, 03:38:47 »
Heh, you would have loved it had you been around when Radiosilence and I practically lived in this part of the forum!

He's a writer, long since left the OFP scene, and right now I'm working on a book that - surprise! - is actually in idea he and I came up with for OFP!

Haven't finished though - and a good deal of credit goes to him for thinking this stuff up.

This has a lot of story in it, yes, but there's going to be plenty of action when you have to take refuge with the resistance - judging by your response, that amount of story is a good thing.

I say this sounds like a plan, that's what I say!  ;D ;D

*and if I rember right, you tested the same mission for me that Kali mentioned  :P*

This could become a team project, all I really wanted when I posted this was to get this long-dead idea out again.

Captain Winters

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Re:Old Resistance campaign...
« Reply #10 on: 04 Oct 2003, 04:49:01 »
Yes it could become a team project! infact we're gona kind of need one  ;D

Tanks! 8)

btw- yes still on of the best missions ive played  :)

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #11 on: 04 Oct 2003, 06:15:08 »
do you sill have it, by any chance?

it was not that good, seriously, but if someone happens to have it then i'd like to take a look at it again.

As for the current project, I'm going to ask radio if he still has some of the materials for it tucked away somewhere.

Offline LCD

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Re:Old Resistance campaign...
« Reply #12 on: 04 Oct 2003, 08:53:06 »
hey seal remember me ? :wave:

i think u shudnt think bout it like dat (nd dat goes 4 all da oder mision makers) after all we all played 1000s of misions 4 resistance da U.S nd mebe lil less4 da east side but we all playedem as well - da thing bout makin a mision is not if ppl wil want 2 play it - dey wil play it if da review sayz its good ;) :P - da thing is how can i make it good :P

just think bout it ;D

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Drozdov

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Re:Old Resistance campaign...
« Reply #13 on: 04 Oct 2003, 17:37:51 »
Quote
Obviously Ivan was used as the collective form for Russians  

Well, yeh, but it shouldn't be. You wouldn't call the Germans 'Fritz' would you? It would be thought of as mildly racist.

Quote
with no corny plot twists where the player's character betrays the Russians for the Americans (Cough, cough, Red Hammer, cough, cough, cough )

Quite right, I stopped playing Red Hammer after this I was so disgusted.

Don't worry about any 'similarities' with my campaign, there aren't any. My Resistance are fighting the Americans.

Quote
and when I was done reading your post I was in awe.

Umm... don't go overboard! It's good but it isn't the world's best or anything.

And I think campaigns that focus on story are far better, as long as the story is good. My campaign will focus on story far more than action, though obviously there has to be a balance. And obviously it means a lot of cutscenes and voice acting.

Captain Winters

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Re:Old Resistance campaign...
« Reply #14 on: 04 Oct 2003, 18:20:40 »
Well, yeh, but it shouldn't be. You wouldn't call the Germans 'Fritz' would you? It would be thought of as mildly racist.Quite right, I stopped playing Red Hammer after this I was so disgusted.

Don't worry about any 'similarities' with my campaign, there aren't any. My Resistance are fighting the Americans.Umm... don't go overboard! It's good but it isn't the world's best or anything.

And I think campaigns that focus on story are far better, as long as the story is good. My campaign will focus on story far more than action, though obviously there has to be a balance. And obviously it means a lot of cutscenes and voice acting.

1. From a writers perspective ( ;)) that plot has enough potential to become a movie  :P
2. What does your campign have to do with this? Or did you miss type and mean this one? Yes it will require A lot of work- all quality missions and campaigns do  ;) ::)

Tanks!  8)

btw- nah i aint got it layin around nemore. I had to reformat my system since the last time I saw you around here  :(


Offline SEAL84

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Re:Old Resistance campaign...
« Reply #15 on: 04 Oct 2003, 19:53:00 »
Drozdov - well then sorry.  

LCD - indeed I remember you, and I still owe you an apology for a little altercation we had a while back....so sorry about that.

I realize that if we make it good, then people will play, but there are some ideas that can be executed well but still fall flat because they've been done before.

That was the reasoning, but enough about that.  It's time for me to start thinking about the present.  This is going to be tough and time consuming, but I think it can be done.

*thinks back to the ill-fated OFPEC campaign*

At least I've got a better idea of how this process should work now  :)

As soon as Radiosilence turns over all the stuff he's had stashed away, I think we can get moving with this.

(All of my copies of that info is in my parents' house, which is 8 hours away  :()
« Last Edit: 04 Oct 2003, 19:53:26 by SEAL84 »

Homefry31464

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Re:Old Resistance campaign...
« Reply #16 on: 04 Oct 2003, 20:23:58 »
Alright, I can't wait!  Even if I am no good at mission making, I can try to help.  

What type of missions would you have, like the first ones?  They would have to be the most captivating; having to grab the player and make him want more.

Kaliyuga

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Re:Old Resistance campaign...
« Reply #17 on: 04 Oct 2003, 20:34:56 »
Oh man....did you by any chance hang onto that Beta?  I know it was a long time ago but if you still have it, that would absolutely kick ass, 'cause I got a new computer and somehow the mission was deleted off the old one.

 I've gotten a new computer since then too... and alot of stuff didn't make the change over to the new machine.  :-\

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #18 on: 04 Oct 2003, 20:54:34 »
Alright, I can't wait!  Even if I am no good at mission making, I can try to help.  

What type of missions would you have, like the first ones?  They would have to be the most captivating; having to grab the player and make him want more.

No, I think we only had like parts of missions - by info I mean word documents and hard copies of the plot.

So we might still have the detailed plotline somewhere but we'll have to start the missions from scratch (which is probably better anyway).

Homefry31464

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Re:Old Resistance campaign...
« Reply #19 on: 04 Oct 2003, 21:06:14 »
Yeah, your probably right.  Start fresh and go from there.  Then what are you thinking for the first mission?

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #20 on: 04 Oct 2003, 22:06:22 »
First mission would pretty much be the first post.  It would set up the situation, and then the gameplay would be you going to meet this resistance leader, getting raided by the Russians, and then fleeing to find the resistance.

We had a tentative mission-by mission outline, I want to wait and see if Radio still has that because there's a lot I don't remember offhand.

I think Sgain was helping draw up a few - but I think he's long gone, unfortunately.

Offline LCD

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Re:Old Resistance campaign...
« Reply #21 on: 05 Oct 2003, 00:58:33 »
@ seal

nah we kool ;D  8) no need 4 da apology  ;)

LCD OUT
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Captain Winters

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Re:Old Resistance campaign...
« Reply #22 on: 05 Oct 2003, 05:03:11 »
ok, missions yes but we need an intro- a long one with voice acting and music in the bacvkground. I'll see what I can draw up tonite. mebe an outline of the missions, a hard copied plot, and an intro movie screenplay (hopefully pushing 10mins)!

ill bbl with some info and the screenplay- protected under the NDA you screenplay stealin bitches! lol, jp holmies!  ;D 8) Peace out

Tanks!  8)

Captain Winters

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Re:Old Resistance campaign...
« Reply #23 on: 05 Oct 2003, 05:04:40 »
o hand all of the spots needed ect. ill draw up a list of resources needed for atleast the intro as well  :)

Tanks!  8)

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #24 on: 10 Oct 2003, 21:29:20 »
Oh.

My.

God.

Radiosilence just filled my inbox with like 50 pages worth of background material for this campaign - apparantly he stashed it all away on his computer at home, and he mailed me just about all of it.

It's going to take me all weekend to sort through this, but it's EXTREMELY story-driven.

Will post more after I finish sorting through all this stuff  ;D

SEAL

Offline eisa01

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Re:Old Resistance campaign...
« Reply #25 on: 10 Oct 2003, 22:00:42 »
This sounds like a great campaign :o I'll definately play it. Just one question: Will you use aeon's and edge's new FIA soldiers? I think they said they would convert the normal Resistance campaign to use them, not 100% sure. They look much better you know...

radiosilence

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Re:Old Resistance campaign...
« Reply #26 on: 10 Oct 2003, 22:04:30 »
 ::) oops   ;D

Hi everyone.
Just hanging around to see how this goes.

I once bought a double CD of Czech choral music to have some audio for this campaign. Don't look at me like that. Well... :booty: ... here   ;D

If you're interested, I could make mp3s of the best parts for the time you start planning the score. It makes good atmosphere for an all-out charge.

Hope it all goes well.

Sorry Seal about the mailbox ;)

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #27 on: 10 Oct 2003, 22:14:12 »
The story team duo has returned....

Be afraid.  Be very afraid.  ;D ;D ;D ;D  8)

Captain Winters

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Re:Old Resistance campaign...
« Reply #28 on: 10 Oct 2003, 22:44:43 »
Yay!!! Radiosilence had some good mission ideas on his website a while back!

get stuff posted asap seal, n as sson as i find a disk, ill be all good to post mine.

Tanks! 8)

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #29 on: 11 Oct 2003, 00:31:16 »
Wow....those new FIA troops are looking GOOD...

I think, though it's early to say, that we'll try and keep the addons to a minimum.

Have to go out to eat with the folks (visiting the dorm!) soon, so I'll get something posted when I can.

Offline eisa01

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Re:Old Resistance campaign...
« Reply #30 on: 20 Oct 2003, 16:08:54 »
Any update on this?

m21man

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Re:Old Resistance campaign...
« Reply #31 on: 20 Oct 2003, 22:44:09 »
If the campaign isn't dead in the water already, then there'll probably be some news when the new F.I.A. soldiers are released.

Just hoping :D :D :D ...

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #32 on: 24 Oct 2003, 03:36:23 »
Heya guys, I've had midterms last week and I have some damned papers due soon, plus there's a lot of stuff to read here, but this idea is still alive.

I've got to boil all this info down to a summary that I can post here and that's going to be tricky since we have lots and lots (and lots) of posts from the old board saved in Word.  People who don't even exist anymore had lots to say, but it's hard to pull out what we actually decided to use from the sheer brainstorming.

I'll try and get something up tomorrow.

m21man

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Re:Old Resistance campaign...
« Reply #33 on: 24 Oct 2003, 04:08:58 »
Quote
People who don't even exist anymore...
I don't like the sound of that... :o ;D

Just take your time making the campaign. There's plenty of time to finish it before BIS releases OFP 2.

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #34 on: 28 Oct 2003, 23:47:11 »
Okay.....if it's not one thing, it's something else....and the "something else" is now the network being on the fritz for the last week >:(

Anyhow, here we go:

Oh my god, this is so complicated...

So: It's 1983.  What we have is you, journalist and expatriate of Everon.  You're young (early 20's) and were educated in a British journalism school.  You're a freelancer, having decided that the mainstream media more often than not ignores stories like this one.  So, you pack up your pad and paper and return home.

The reason you left in the first place?  You were a very outspoken political activist during your time on Malden/Everon, and you were set against the Russians moving in, which they did anyway.  Your father was a Senator and was "offed" by a car bomb soon after the radicals took power.  Your mother, an editor with a local news magazine, vanished, but not before she left you a note to get the hell out of the country.

So you left and finished your journalistic education in the UK, then returned in secret as the freelancer that you are for two reasons: one, you want to know who killed your parents and why (not really hard questions but you need facts), and two, to show the international community what's going on in this tiny, peaceful land.

In truth, the Russians didn't "invade;" they moved in rather peacefully.  Since Kolgujev, the Russian outpost in the region, was so close, the Russians used covert means to play havoc with the the economy of the small nation and incite some radicals to stir up trouble.  Everon asked for assistance from their fairly inoffensive neighbors the Russians, and the Russians were only too happy to provide some aid.  Then they asked, as repayment, for the government to open the islands as a training base, since Kolgujev was getting a bit crowded.  

Not wanting to piss the Russians off and not having an army of their own, the government agreed, and the Russians poured into the islands without firing a shot.  Of course, it was occupation, and everyone knew it.

The Soviet military occupation forces took their cues from their zampolits (I'm pretty sure that's what Soviet political officers were called - the dudes whose job it was to make sure the military was in line with the government) and set up a council of Everonians from this movement to serve as a puppet.  These guys are wild-eyed fanatics who ask "how high" when Moscow says "jump."  Muscle is provided by the Soviets.  They came with plenty of APCs, choppers and trucks, but not so much armor as it wasn't necessary.

The Everonian people realized there wasn't much they could do about it so they mostly keep their mouths shut and their heads down.  The Soviets at first tried to be quiet about "removing" outspoken members of the populace, but soon resorted to shows of force - using copious amounts of firepower in an over-the-top display of what happens to those who talk too much.

Despite this, there are several small resistance groups around the islands.  They are (and this is where Radiosilence is much more expert than I am, as he thought all this up):

  •  Jerome 1 - this guy, only known by this name, is the popular hero.  He and his men hide by day and make themselves a nuisance by night.  He is genuinely motivated by a love for his homelend and the people recognize that.  You end up joining his group and you see him as a real hero and a patriot, and he sees your usefulness - not only are you a patriot as well but only you can get the message to the world and bring NATO intervention.  Somehow the Russians manage to find and kill him before this happens
  • Jerome 2 - (Another resistance leader who prefers the alias.)  He is much more power-hungry than Jerome 1.  He hates everyone and has a small band of people who back him.  They are militants as well, and want EVERYONE out of the country with the aim of returning it to its isolationist status.  His goal is to take over the country by himself and he does not cooperate with the other Resistance groups, and in fact later on targets them.  
  • Jerome 3 - his is the more political group.  they don't fight with rifles and bombs, but wage a political war through the people themselves.  He's also the most dangerous.  He makes a show of murdering Russian soldiers when he can (not in combat but when they're off-guard), but then is actually collaborating with the Council.  His group looks as if it backs Jerome 2, but he secretly wants him dead.  The long-term plan is to wait for NATO intervention, kill Jerome 2 (thus killing the Resistance movement completely since Jerome 1 would already be dead), and then let NATO troops get slaughtered.  He would then become the Russians' pet for helping them defeat NATO and when they finally withdrew from the country, he would become the ruler.
So you join the first guy and start to blow things up and cause trouble, but this is when the element of time becomes important.  The Russians, sick of all of this and wanting the resistance dead and gone for good, calls in one very disgruntled ex-Spetznaz colonel.  He was severely wounded in Afghanistan and can no longer fight, but he is an incredible leader with a unit of veteran commandos fanatically devoted to him.  EVERYONE is afraid of this guy.  He's given the task of cleaning the place up, and that means coming after the Resistance in force.

His guys are fresh out of Afghanistan (that's where the time comes in) and have been kicking Afghan ass for some time now.  They're more elite than elite, and their presence is very bad news for you.

When he gets there, he effectively becomes the leader of the country and clamps down even more on the citizens.  He stops at nothing to get the job done, no matter who dies in the process.

Other stuff:

The Black Op - you meet this guy almost immediately.  He's an SAS trooper who was inserted as the leader of a 4-man recon unit.  They were tasked with gathering intel and reporting back, but they were compromised.  All 3 of his teammates are dead and you find him hiding from the Russians in the same barn you end up fleeing to.  He has no other choice but to stay there and he becomes Jerome 1's bodyguard and your good friend.

A pilot:  (I don't know for sure when this guy comes into the story, I'll ask Radio)  This guy used to be a Cessna pilot for the local "airline" - it really wasn't one but he flew people around as a civillian.  He knows quite a bit about planes, especially military ones, because aviation is his passion.  He also knows the islands very well, helping you stay hidden.

Taxi driver:  (ditto the above) this guy is your black-market smuggler man.  He knows where to "acquire" stuff for the resistance.  He doesn't play a part in any of the action, as he still has his day job to attend to, but he has lots of information on almost everything you could ask for.



Told you it was a lot of material - and we haven't even gotten to the missions yet!  But don't worry, we have a good idea of how it will go.

The first mission or two will be information-gathering missions - you will have to go to X or talk to man Y.  So far you're not a problem as far as the Russians are concerned.  

Then you flee the ambushed meeting and hide out in the barn, finding the SAS soldier.  After that, a farmer brings you to the resistance and the story takes off from there.

*hopes Radiosilence shows up and clarifies some of this*

More to come, I suppose, later.

Captain Winters

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Re:Old Resistance campaign...
« Reply #35 on: 29 Oct 2003, 15:24:51 »
Wow O_O!

Talk about details, you got enough! I can't wait to hear more about this- you two are amazing!  ::)  8)  :o

Tanks! 8)

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #36 on: 31 Oct 2003, 04:29:10 »
That's the basic setup, more will of course be revealed as the plot goes along.  I think, though, it will need to be streamlined a bit - there was a lot of wierd political stuff you had no control over going down, and I think it would be wiser to drop some of it.

Any other feedback?

*looks at Radio - did I get the important stuff?*

BronzeEagle

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Re:Old Resistance campaign...
« Reply #37 on: 02 Nov 2003, 10:27:42 »
This is like a narrative I wrote up for a resistance campaign entitled "The renaissance, the invasion, and the resistance.".  Enjoy:


As U.S. forces began appearing more often in other parts of the world, some of these parts began

taking to guns and the weaponry who were just farmers beforehand.  This was the time period known as

the renaissance.  It became the renaissance where weapons started to become an extention of self as

well as a tool for defence among commoners, or those who weren't involved in the military.  Gunplay

became art.  The Malden Island chain had its own military for years, very poorly funded and lacking

in power but this all began to change with the renaissance.  The truth behind the renaissance and

its timely arrival is known only to a few but then came the invasion.  The commoners who were a

part of the renaissance had now become warriors.  Not quite a resistance movement just yet.  The

flying machines or Helicopters as we called them would set down, wipe entire towns clear of enemy,

capture who they could amongst the civillians, drop off russian troops, then fly away.  As news of

the invasion spread to towns that hadn't seen war yet, gunplayers, gunsmiths, and warriors alike

began to gather and talk of a resistance movement, a unification of commoners with weaponry able to

deal with the threat at the cost of their own lives.  It'd take some time before common uniforms

could be dispatched.  But after a bit, the hunting store in an untaken town began handing out free

hunting uniforms for the resistance to be recognized by.  This is when the resistance was officially

recognized.
« Last Edit: 02 Nov 2003, 10:34:46 by BronzeEagle »

radiosilence

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Re:Old Resistance campaign...
« Reply #38 on: 06 Nov 2003, 22:13:31 »
Hey, you got the story really well condensed! That's quite a feat, considering how many mumbo jumbo notes were mixed with the actual story.

I'd just like to add some stuff about the Soviet Council and the Spetz Natz Colonel. When Malden asks Kolgujev to help them, the Russians plant a small Council entirely made up of very high military officers to handle the economic plan that will strengthen the Malden economy (so it's not just permission to set up a training base that they request). They also take with them a small military force for "protection". The first thing they actually do in order to begin planting their regime is to make some potentially troublesome people dissappear, and to take over the Malden army for these purposes: making its own citizens dissappear (believe me, this has happened in many countries, it's not far-fetched). As time goes by, the resistance begins to form. The three Jeromes know each other and actually begin on the same resistance but they will later on go separate ways. THe thing is, during the first years of the Soviet regime, the first "terrorist" attempt takes place, injuring one of the key Soviet Officers. This is the perfect excuse to start bringing in regular soviet troops, choppers, etc (tho not tanks) for protection and transportation purposes.

As time continues to go by, the importation of soviet troops rises without checks, since the effective government is Soviet. The purpose of the Council is to actually keep the economy down in order to control the country. You can also imagine how they deal with free speech (that's why a jpournalist seems the best profession for the protagonist: he'll be at constant danger whether carrying an AK-47 or a camera).

All but one of the Council Members are Generals and Colonels of regular troops. The occupation begins in the mid 70s and reaches its summit around the time when the game begins. There is one member who enters the Council a couple of years after the occupation, a Colonel brought straight from the (then) ongoing Afghan war. Injured, he can't fight, etc (Seal already explained this much better). Even if the Council seems bloodthirsty, they maintain a little covertness in all they do, they act in secrecy. The Colonel stands out for being utterly dominant and for wanting an ever firmer action against rebels: outright war. That's why the Council is always trying to check the Colonel's power: it would be too messy to let the Colonel carry out his views. That's why they forbid the importation of any Spetz Natz troops: the Council knows that 1 spetz natz is worth 10 times as much as a regular soldier, and that they would give too much power to the Colonel. But, as the game continues, some members get killed, and the Colonel gets way too anxious. He manipulates Jerome 3 and knows that something terrible is going to happen and he has to act soon and on his own. In secrecy, he brings a lot of Spetz Natz troops straight from Afghanistan on a plane (that is considered lost to AA fire). One night, it rains Spetz Natz all over Malden and Everon. The tides change.

So it's really a story about sides not existing really, because they are corrupted by little bickerings and ambitions. The resistance is fragmented and the Council checks the only guy who could utterly destroy the whole resistance and save the SOviet Council from another threat: there are constant negotiations to convince the UK and friends to invade and recover Malden (that's the reason of the SAS Black Op reconning the island). It is very hard to conveince them, since they don't want to get caught in a domestic conflict. They must prove that this is a danger that could spread to other countries as well. But that's another story.

Anyway, all this was in the notes as a background proposal tho i'm not sure how much of this will make it into the story. We were thinking that a good, full intro and in-between cutscenes could explain all the story very clearly.

There are tons of other stuff that made up the story. Basically, the pilot would be someone who takes you places, and the taxi driver would act a little like the merchants in the fantasy role playing games -so a system of buynig-selling could be instituted, or something simpler, like having the cabbie bring you stuff (guns, ammo, info, pics, someone, etc) according to how well or bad you did on your last missions.

All of this, anyway, is so long because it's supposed to serve as a standing place to fire up the imagination.

I'm sure SEAL would've explained it much clearer.
Sorry for my english.

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #39 on: 18 Nov 2003, 06:00:22 »
Well, I've decided that I don't have the time or the necessary skills to tackle this, so, as I originally intended, it's up for grabs.

If anybody wants to take the idea, feel free - if you decide to run with it, drop me a PM or something and I'll be more than happy to help you out as a "story consultant" or something ;D

There are people out there who could make this happen editing-wise...I've seen you in action...I know you're out there ;)

Offline Messiah

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Re:Old Resistance campaign...
« Reply #40 on: 19 Nov 2003, 20:08:29 »
well well well...

hehehe - long long long time no see buddy 0 the campaign team of old returns  ;)

things have changed a wee bit - and lets say your favourite admin has left to serve the RAF (you know who i mean ;) )

good to have you back man - i've still got a lot of your storylines sitting on my old wreck of a pc here, and many of those missions we did manage to complete in the end - might see about upgrading them to 1.94 and releasing them... should be interesting.

anyways - think we parted on bad terms last time about the whole campaign team falling apart, but guess we can leave all that trouble behind us... sssssh, don't mention the campaign  ;)

catch you around fella :thumbsup:
Proud Member of the Volunteer Commando Battalion

Offline SEAL84

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Re:Old Resistance campaign...
« Reply #41 on: 18 Jan 2004, 01:14:26 »
*Looks around*

Sorry gents, I've been unplugged from the Matrix for about a month now (back home on winter break) and I haven't been online.

But now I'm back in my dorm room ;D

Good to see you again Mezzy...sorry I got all loony at the end of the last campaign.  Going out like I did wasn't a smart move.

Anyway, since the new semester is just starting, I've got plenty of free time to sink into this game...I can't tear myself away from it, I really can't :P

So...like I said, I don't have the skill to tackle this campaign myself.  I kind of hope someone will pick it up and I can offer some help with the story.  

But even if nobody wants to take it, I think I'm putting myself up for hire as a mercenary story guy...if anyone needs a story writer, look me up.

*rambles without a point....*

Well that's all for now.  I'll be lurking, so I'll see you all of a sudden.